Left 4 Dead 2

Left 4 Dead 2

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调整枪械数值 Gun value adjustment
   
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2024 年 1 月 2 日 上午 6:30
10 月 23 日 上午 6:49
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调整枪械数值 Gun value adjustment

在 Anxa 的 1 个合集中
游戏性
183 件物品
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调整了固定机枪之外大部分枪械的数值,改动大概如下:

1.冲锋枪,备弹均改为600发,弹匣容量均改为32发,弹丸伤害均改为40,射速降低;在专家难度战役模式中3~4发子弹击毙一名感染者,可以更快击毙特感。

2.单喷/连喷,备弹均改为150发,连喷弹仓容量改为9发(-1),单喷和连喷弹丸伤害均改为300(10×30),可在更远的距离上击毙感染者。

3.步枪,备弹均改为450发,步枪弹匣容量30发,弹丸伤害均为50;AK、M16、SG552和SCAR的射速与准头都不错,专家战役中2发子弹即可击毙一名感染者,因此M16的高射速和SCAR的三连发会有火力溢出。

4.狙击枪,备弹均改为200发,其中猎枪和连狙弹匣容量改为20发(+5,-10),鸟狙和大狙弹匣容量改为10发(-5、-10),猎枪弹丸威力改为50, 连狙改为100,鸟狙为225,大狙为250;猎枪依然可在任何难度的战役模式下1发子弹击毙一名感染者,但最多击穿两名感染者;连狙、鸟狙、大狙最多击穿三名感染者。

5.手枪,弹丸伤害改为40。

6.M60和榴弹发射器,M60备弹改为200发(+50),射速提高,准头改善,弹丸威力改为100,在专家难度的战役模式中足够击毙2名坦克;榴弹发射器备弹改为35发(+10)。

改动意在加强自动武器,适合缺少弹药补给和无限刷新感染者的第三方地图,适合专家难度的战役模式,不建议拿去玩对抗模式。

改动之后冲锋枪、单喷、猎枪为游戏前期枪械,步枪、连喷、连狙是游戏后期枪械,数值上后期枪械大部分方面都比前期枪械要强,至于鸟狙和大狙这种很少刷新的武器,虽然不算好用,但也能用。

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The values of most firearms except fixed machine guns have been adjusted. The changes are roughly as follows:

1. SMG, the ammunition reserve is changed to 600 rounds,the magazine capacity is 32 rounds , the projectile damage is 40, in the expert difficulty campaign mode, 3~4 bullets kill an ordinary infection, because the power of the projectiles is almost doubled, it can quickly kill special infected .

2. Shotgun/Automatic shotgun, the reserve ammunition is changed to 150 rounds, the magazine capacity of the Automatic shotgun is changed to 9 rounds (-1), while Shotgunand Automatic shotgun pellets deal 300 (10×30) damage . The lead bullets have a more concentrated spread, allowing them to kill infected at a greater distance.

3. Rifle the ammunition reserve is changed to 450 rounds, the rifle magazine capacity is 30 rounds, t and the projectile damage is 50. the AK, M16, SG552, and SCAR all have good accuracy and rate of fire, in the expert difficulty campaign mode, two bullets kill an ordinary infected, therefore SCAR and M16 tends to cause ammo waste when shooting at ordinary infected.

4. Sniper, the ammunition reserve is changed to 200 rounds. The magazine capacity of Hunter rifle and Military sniper rifles is changed to 20 rounds (+5, -10). The magazine capacity of Scout and AWP is changed to 10 rounds (-5, -10). Bullet damage for Hunter rifle has been changed to 50,Military sniper to 100, Scout to 225, and AWP to 250.
the hunter rifle can kill ordinary infected with one bullet in any difficulty campaign mode , and can only penetrate a maximum of 2 normal infected.Military sniper and Scout and AWP can only penetrate a maximum of 3 normal infected.

5. Pistol, the pistol projectile power is changed to 40.

6. M60 and grenade launcher. The M60 ammunition reserve is changed to 200 rounds (+50), the rate of fire is increased, the accuracy is improved, and the projectile power is changed to 100, which is enough to kill 2 tanks in the expert difficulty campaign mode; grenade launcher The ammo reserve is changed to 35 rounds (+10).

The changes are intended to strengthen automatic weapons and are suitable for third-party maps that lack ammunition supplies and infinitely refresh ordinary infected. It is suitable for expert difficulty campaign mode. It is not recommended to play in confrontation mode.

After the change, submachine guns, shotguns, and hunter rifles are the early-game firearms, and rifles, automatic shotguns, and military sniper rifles are the late-game firearms. Numerically, late-stage firearms are stronger than early-stage firearms in most aspects. As for Scout and AWP, they are rarely refreshed. Although the weapons are not easy to use, they can be used.
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熵增混沌 2024 年 7 月 20 日 上午 6:47 
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