全面战争:战锤3

全面战争:战锤3

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Regular Cities for the Changeling
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overhaul
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2023 年 12 月 30 日 上午 8:24
3 月 26 日 上午 5:39
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Regular Cities for the Changeling

描述
This mod adjusts the Deceivers to no longer rely on Hidden Trickster Cults, but instead on the same cities the Oracles of Tzeentch and other Tzeentch factions use.

The goal of this mod is to make the Deceivers less of a headache and more fun to play against in head-to-head multiplayer campaigns.

  • The Deceivers can now establish regular cities, just like other Tzeentch factions.
  • Hidden Trickster Cults can still be established, but require the Trickster Cultist resource to create. They are still gained throughout the campaign by completing certain schemes so the limit will go up over time. The starting amount is 0, but can be adjusted using MCT.
  • Trickster Cults no longer prevent a game over, so cities need to be defended.
  • Expansion buildings are disabled, but can be re-enabled with MCT.
  • The starting Hidden Trickster Cult has been removed, but can be re-enabled with MCT.
  • The starting quest no longer requires the establishment of a Hidden Trickster Cult, but the occupation of the target city.
  • The Deceivers' Raiding Stance doesn't automatically hide the army anymore.

The ai also switches to using cities and since it doesn't seem to be able to aquire Trickster Cultists, it shouldn't have any Hidden Trickster Cults. How it deals with this in the long run requires more testing, though.


This mod should be fully compatible with MIXER and any MIXER reliant mods.
热门讨论 查看全部(1)
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2024 年 1 月 9 日 上午 10:41
Bug Reports
Paradux
108 条留言
Paradux  [作者] 10 月 15 日 上午 4:09 
Thank you very much. I will try. Just let me know, if there are issues :)
Only 10 月 15 日 上午 2:00 
It works well. There are no problems. I just want you not to abandon it in the future.
Paradux  [作者] 10 月 15 日 上午 12:22 
@Only I will try. I am currently not really playing Warhammer 3, so I might not notice right away, if there are issues with this mod after the game gets a new patch.

If there are problems, please report them here so I can have a look at them.
Only 10 月 14 日 下午 3:26 
Thank you very much, and please keep continue to update it.
sarumanthecursed 9 月 3 日 上午 9:39 
Great mod, thank you
Paco 7 月 29 日 上午 12:20 
Love this mod. Thank you!
Ran 7 月 14 日 下午 1:39 
I know it's maybe a complicated request/pipe dream, but would there be any chance of you making a version of this mod where the changeling instead can subjugate factions while establishing a trickster cult? E.g. the normal "vassalize" option on taking the last city except you also automatically get a cult in the vassalized settlement? Ideally would also allow you to feed your vassals once you have them. When trying this campaign I was quite frustrated that I had very limited ways to influence who would end up controlling the territory occupied by my cults. I feel like controlling factions from the shadows would be the perfect fit for the campaign/character
Nerevarine 7 月 1 日 上午 1:39 
I love you for this mod, finally can play the changeling as a normal campaign. I can confirm that not only the changeling can recruit multiple armies but makes huge empires too. Was playing as dwarves and the changeling had destroyed both the empire and the vampire counts and had a established a huge empire.
Paradux  [作者] 6 月 29 日 上午 11:40 
As for the Changeling not building more than one army: I can confirm that he builds a lot of armies, so it must be something else that interferes
Paradux  [作者] 6 月 29 日 上午 11:36 
@Valerian I am not sure, I'd have to check. I don't know, if I can access the default spreading logic, but I see what I can do