武装突袭3

武装突袭3

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2B25 Gall
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Data Type: Mod
Mod Type: Weapon
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72.601 MB
2023 年 12 月 25 日 上午 9:40
2024 年 5 月 21 日 上午 9:58
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2B25 Gall

描述
2B25 "Gall" is a Russian silent portable mortar. It was developed at the Burevestnik Central Research Institute in Nizhny Novgorod. It was demonstrated to the general public in 2011 at the MILEX-2011 arms exhibition held in Minsk. It is currently being mass-produced, albeit it is generally only being issued to special operations units in small quantities.

A distinctive feature of the 2B25 is the absence of the standard firing pattern when firing. This effect is achieved by using a specially designed 3VO35E fragmentation round. When fired, the powder gases are locked in the mine's tail, thus creating no flame, smoke or shock wave, and the volume of the 2B25 shot is comparable to that of a Kalashnikov rifle fired with a silencer.

The mortar is capable of engaging targets at ranges from 200 to 1500 metres, with vertical firing angles ranging from +45 to +85 degrees and horizontal angles of fire being 360 degrees. The weight of the 2B25 does not exceed 13kg. Service crew is 2 persons. The rate of fire is up to 15 rounds per minute.

Among the downsides of the mortar are very short range and bulkiness of the ammunition.

The mortar uses a CSW system, which requires the operator to load every mine manually into the barrel. The mines come packaged in crates, each crate containing 4 mines, and have to be first taken out of the crate before they can be fired.
The mortar can be disassembled into two pieces - the mortar plate and the mortar itself, both of which go into the launcher slot.


This project is open sourced on GitHub[github.com]. Please create an issue if you find a bug.

This addon is provided under the CUP[www.cup-arma3.org] license. You may not reupload this addon or it's parts to steam workshop or any other public repository. You may, however, create your own patch addons.
33 条留言
ilbinek  [作者] 7 月 15 日 下午 5:04 
That is not on purpose, should only take one
Samsung_Sam 7 月 15 日 下午 3:00 
Hey I have a quick question: When loading the mortar into ACE cargo, it takes up 20 slots for some reason, is that on purpose?
ilbinek  [作者] 1 月 9 日 上午 1:09 
I can't seem to be able to reproduce this.
Can you please create a minimal repro? Small mission, only required addons and set the mission settings to be what you use on your server.
Can you send it to me on my discord "ilbinek"?
T.Holtkamp 1 月 3 日 下午 2:46 
Great asset, using it a lot in our campaigns.
But we're encountering something strange.

[/b] It seems that right before a shell hits/lands, there are already some pieces of shrapnel that fall/flie around before there is an actual explosion. [/b]
About a second before impact.

The density of this fragmentation varies, but usually is comparatively light to the actual explosion.
Nothing game-breaking, just a bit weird.

The only other TBD asset that has this, for us at least, is the 120-PM-43. No other TBD assets, or RHS assets that we use, have this.

Referring to ACE fragmentation by the way.
ilbinek  [作者] 2024 年 11 月 10 日 下午 4:34 
ACE dependency makes it awesome
kiba3x 2024 年 11 月 10 日 下午 4:18 
ACE dependency ruins it ...
VastGM 2024 年 7 月 11 日 下午 10:40 
Sadly AIs can't use these,
ilbinek  [作者] 2024 年 6 月 10 日 上午 11:00 
But ACE is cool
SoldatXXXex 2024 年 6 月 10 日 上午 5:56 
Without ACE PLEASE !!!!!!!
ilbinek  [作者] 2024 年 4 月 13 日 下午 6:30 
2B25 is 82mm