武装突袭3

武装突袭3

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tbd_mortars
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Data Type: Mod
Mod Type: Equipment, Weapon
文件大小
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更新日期
326.985 MB
2023 年 10 月 22 日 下午 3:22
8 月 23 日 上午 8:54
32 项改动说明 ( 查看 )

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tbd_mortars

描述
TBD Mortars
This addon is meant to rework the way mortars work, and to try to bring them a bit closer to reality.

New models have been created for ammo boxes and shells, in order to try and mimic their real life counterparts.
The addon forces the operators to manually pick up individual mortar shells out of their respective boxes, and to manually load them into the mortar itself by interacting with the barrel of the mortar. In order to load the shell, the shell has to be within the player´s inventory, or in close proximity to the barrel of the mortar.

The shells themselves are physically present in their ammo box, instead of only being inside of the box´s "inventory space". Various types of shells (HE-frag, smoke and flare) can be freely combined inside the ammo boxes for transportation

ACE ammunition handling is not to be used.

How to:
Spawn 81/82mm boxes containing the ammunition.
Use ACE interaction menu to take off/put on the caps.
Use ACE interaction menu to take the shells out of/put in the box. Shells are added into the players inventory if there's enough space, or they are placed on the ground.
Use ACE interaction menu to load/unload the shells into/from the mortar.
Be immersed.

Use CBA addon settings to change the loading/unloading time

Currently supported:
81mm boxes and shells - M252 from RHS and CUP, M29 from SOG
82mm boxes and shells - 2b14 from RHS and CUP, Type53 from SOG 2B9
105mm boxes and shells - M119A3
120mm boxes and shells - 120-PM-43
100mm boxes and shells - MT-12 Rapira
152mm boxes and shells - D-20

Planned additions:
More mortars support.

GitHub[github.com] source code.

This addon is made by the TBD Team - mainly inteded to be used in the TBD Event[tbdevent.eu], but will work just fine for everyone.

This addon is provided under the CUP[www.cup-arma3.org] license. You may not reupload this addon or it's parts to steam workshop or any other public repository. You may, however, create your own patch addons.
热门讨论 查看全部(2)
2
2024 年 4 月 30 日 上午 4:34
Air resistance
Karl
1
2 月 9 日 下午 7:46
M29 and 2B14 Mortar Issues
Red Scorpion
150 条留言
ilbinek  [作者] 9 月 12 日 上午 6:29 
The init speed is 200. The arty coefs depend on the mortar.

But you can just open the ace arty table and hower on top of the given round, it shows the muzzle velocity.
SatNav 9 月 12 日 上午 1:30 
Is it possible to get the muzzle velocities of the 81mm mortar rounds please?
ilbinek  [作者] 8 月 26 日 上午 9:29 
not that I am aware of
Digby 8 月 26 日 上午 9:12 
Is there an external mod to change charges through ACE?
technonine 8 月 15 日 上午 11:39 
Thank you, I should have looked further before asking <3
ilbinek  [作者] 8 月 13 日 下午 8:34 
This feature is only supported on 120mm directly on shells by double clicking them in the inventory.

This can also be done on the 105mm and 152mm properel casings, again double click in inventory.
technonine 8 月 13 日 下午 5:35 
What Item should I carry to get the option to alter the charge on the mortar shell before loading it?
ilbinek  [作者] 6 月 27 日 下午 5:19 
Yeah, they can't be laoded into vehicle inventory, only into ace inventory, that can be used to transport the boxes.
Steelie44 6 月 27 日 下午 4:51 
I guess because its a CfgVehicles it cannot be loaded like weapon or magazine. I was trying to setup a Heli resupply, but then i would have to sling it and im limited to a 3 or 4 stack. Also the terrain is not ideal for a truck.
ilbinek  [作者] 6 月 27 日 上午 10:10 
Are you checking the ace cargo, or the inventory?