Dominions 6

Dominions 6

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AI Starting Resource Boost
   
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2023 年 12 月 13 日 下午 6:41
8 月 22 日 下午 5:26
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AI Starting Resource Boost

在 Sombre 的 1 个合集中
AI Nation Improvement Mods
7 件物品
描述
A simple mod which gives every AI cap province a site which greatly boosts their resources to help them expand in the early game. The site lasts for 12 turns before being removed and gives them 1000 resources. Works with any AI nations, even mod nations.

Compatibility: Will work with any other mods, unless they exceed the maximum number of sites allowed in a starting capital, which should be very unlikely.
13 条留言
Sombre  [作者] 10 月 17 日 下午 5:22 
per turn
Kickdok 10 月 17 日 下午 3:42 
Is this 1000 per turn or 1000 over 12 turns?
Sombre  [作者] 2024 年 7 月 21 日 下午 2:49 
Just resources.
RunsOnDiesel 2024 年 7 月 21 日 下午 2:05 
@Sombre does this mod only provide literally only "resources" or does it provide gold/recruiting points as well?
Sombre  [作者] 2024 年 3 月 23 日 上午 5:51 
@RunsOnDiesel: There are several ways it could be done. The easiest is probably to use events to apply a research malus item to any AI commander with magic paths.
RunsOnDiesel 2024 年 3 月 23 日 上午 5:07 
@Sombre any luck on finding a way to reduce the ai research 10/15/20%?
RunsOnDiesel 2024 年 3 月 3 日 上午 7:13 
@Sombre let me know if and when you can do it. Ill donate 15$
Sombre  [作者] 2024 年 2 月 29 日 下午 2:53 
@RunsOnDiesel: I think I could probably make a mod that makes their research worse, yes. I don't think they do research at a % of income though.
RunsOnDiesel 2024 年 2 月 29 日 上午 4:55 
@Sombre I like playing on mighty ai difficulty and I use your mods to give the ai a good start, which I love, but I find I dislike how high the ai researchs. Since I never see huge mobs of researchers for the ai I suspect the ai research is just a % of its income. Is there a way you could create a mod that gives you the option to give the ai -5%/-10%/-15% research, without effecting its income? if its works, I'd be willing to donate.
Sombre  [作者] 2024 年 1 月 22 日 下午 2:00 
That's good to hear, I have had a mixture of results from turning on the early boost mods. This should definitely help nations with high resource cost troops though.