安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I've tried to use your sequel mod, but it didnt work well (i saw that you are fixing it), and now i am currently using this one. While i was testing, i noticed that choosing the nav_mesh or distance spawn methods, despite editing the spawn quantity and spawn time to 999 and 1 (just an example), at a pretty short range, there would be pretty few enemies.
But, when i choosed the "Node" mode, with the values listed above, my game just turned into absolute madness. Why chosing node spawn mode make the spawns more efficient, and why the other spawn modes are less efficient?
Thanks for your mod, i was really looking for something just like that.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3478813227