Black Mesa

Black Mesa

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Black Mesa Staff Revamp
   
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MODEL: NPC
文件大小
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更新日期
143.365 MB
2023 年 11 月 23 日 下午 5:54
8 月 31 日 下午 10:29
29 项改动说明 ( 查看 )

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Black Mesa Staff Revamp

在 Vinnie 的 2 个合集中
Black Mesa: Vanilla+ Collection
60 件物品
Black Mesa Staff Revamp: Alternative Models
12 件物品
描述
"Just another fun day at the B.M.R.F, man."

The staff of Black Mesa and the HECU have some glaring issues that can show their age at times. Whether it be visually or internally, they deserve some fixes and tweaks made to them. Black Mesa Staff Revamp (BMSR) is an attempt to fix and improve the human NPCs countered throughout the campaign.

That's cool and all, but what does it include?

The mod includes:
  • Improved physics and better hitboxes.
  • Fixes and Improvements to NPC textures and models.
  • Additional accessories and improved variety among NPCs.

Here's a list of possible questions that you might have:
  1. Is this a mod for Black Mesa Character Expansion (BMCE)?
    A: No, this mod is its own thing but it does include fixes and improvements from the mod.
  2. What's the difference between this mod and other NPC mods, like BMCE?
    A: This mod aims to keep everything base game, so you won't see things like maintenance workers, office workers, etc. Though, additional accessories from Black Mesa: Blue Shift have been added for consistency.
  3. Does this mod allow for reskin compatibility?
    A: Kind of. Some NPCs have been given new textures and models that would make some incompatible.
  4. Is this mod compatible with "X" mod?
    A: While I can tell you if a mod is or isn't compatible, you should figure it out yourself before asking.

If you like BMSR and you want it for Blue Shift, check out the mod HERE

Credits:
- Skessler: Additional assests
- CitizenFive: Additional assests and assistence
- HECU Collective: Additional assests and Black Mesa: Blue Shift

Warning: This mod includes a file that can't be read by the game via subscribing, it is required to move the mod into your custom folder!
132 条留言
Vinnie  [作者] 10 月 8 日 上午 9:29 
@Crazyduck
No, that just affects textures
Crazyduck 10 月 8 日 上午 8:47 
@Vinnie
Can it be connected to decompressed humans mod? I did use it with compatibility patch for staff overhaul though.
Vinnie  [作者] 10 月 7 日 下午 1:59 
@Crazyduck
I'm not at all sure why that happens, nor how to fix it
Crazyduck 10 月 7 日 下午 1:25 
I also have a missing eyeballs problem. Thing is I noticed it happening only on certain head variant. For example Hunter on Lambda core has missing eyes, also another NPC who always has missing eyes is Scientist in Apprehension before you pick crossbow in the cage and random NPCs that spawn with the same face variant as Hunter.
I vereified my files multiple times, but it keeps happening.
meister 9 月 11 日 上午 8:15 
Ig thats a no
Vinnie  [作者] 9 月 11 日 上午 6:54 
@the bobby gaming
Sorry but any characters with set appearances won't be changed, though a good portion of the randomized guards will have glasses
the bobby gaming 9 月 11 日 上午 4:51 
hi could you one that makes more guards wear glasses like the one right near the test chamber pls ive been having a hard time finding them
Vinnie  [作者] 9 月 8 日 下午 2:59 
Are you sure it's not another mod causing that issue?
where's my arc 9 月 8 日 下午 1:53 
This ruins HECU dialogue the voice line audio is no longer consistent with whether or not they are wearing the gas mask.
meister 8 月 21 日 上午 5:40 
Would it be possible to add scientists w/o labcoats?