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Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.
Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Iron and rune priest's armors are intended - I searched new miniature models for the reference, but most of them uses same color as of their general friends.
Psychic hood is intended otherwise rendering order could be messed up. Hotfix will be deployed by next couple of minutes.
SW helmets + auger: The new aquila SW helmet works with the augers, interestingly the psychic hood (AA) does not work with augers, that i would classify as all right, its not a full helmet after all.
So yeah, lots of armor/helmets missing, im really hoping its a simply XML fix for that and not a mod conflict... given i play with ~80 mods or so that may be the case as well.
ps: sry for doppelpost, ran into character limit
Techmarine (AA): powerpack is named librarian instead of techmarine though it has the right stats, technically part of the astartes core i believe
Iron Priest: no armor in the research so i just switched to the regular (AA) techmarine armor. The Iron priest helmet has the stat for chaplain/wolf priest helmet instead of the mech stuff so once again, switched to the (AA) version for now.
Iron Priest backpack: has the psychic sensitivity (librarian) stuff instead of workspeed/mech limit,
Wolfpriest: has only backpack and helmet cover, can i assume its meant to be used with the regular chaplain/apothecary armor/helmets instead of providing a SW version?