Imperator: Rome

Imperator: Rome

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Difficulty Rebalance (Very Hard) Harder
   
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2023 年 11 月 15 日 上午 11:05
2023 年 11 月 16 日 上午 7:47
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Difficulty Rebalance (Very Hard) Harder

描述
This but with more AI morale and player happiness debuff.

Main idea here is to help AI stay together since civil wars can make fighting bigger AI a literal joke and the whole game becomes a snorefest. I also wanted to make forts better while having bigger battles so I increased the levy size multiplier by 5% for the player and 10% for the AI. Any higher would require intense rebalancing of any levy size modifiers and I wanted to avoid having to do that since I play with a lot of different mods. (The initial 5% levy modifier is added in the base country modifiers, AI get 5% more on H/VH.)

Used with fort/AI changes in my TI Rebalancing and Better Forts mods.

Lots of inspiration taken from the Increased Difficulty mod by Dementive.

Ideas I stole from the above mod:

- AI get money and PI when they are low, chance for money is small.

- Buildings have a 50% chance of getting destroyed when you conquer land since the AI gets more money. This also helps to simulate IRL devastation from warfare. (I ♥♥♥♥♥♥♥ loved this idea, guy is a genius.)

Inspiration for general difficulty modifiers taken from the "Very Hard" Difficulty Rebalance mod by Lufos:

very_easy_player:
global_manpower_modifier = 0.5
global_population_happiness = 0.15
ruler_popularity_gain = 1

very_easy_ai:
land_morale_modifier = -0.15
naval_morale_modifier = -0.15
levy_size_multiplier = 0.1

easy_player:
global_manpower_modifier = 0.25
global_population_happiness = 0.1
ruler_popularity_gain = 0.5

hard_player:
manpower_recovery_speed = 0.5

hard_ai:
land_morale_modifier = 0.10
naval_morale_modifier = 0.10
global_tax_modifier = 0.25
global_manpower_modifier = 0.1
global_monthly_state_loyalty = 0.025
monthly_character_loyalty = 0.025
ruler_popularity_gain = 0.5
army_maintenance_cost = -0.05
navy_maintenance_cost = -0.1
manpower_recovery_speed = 0.65
agressive_expansion_monthly_change = -0.05
civil_war_threshold = 0.25
war_score_cost = -0.05
assault_ability = 0.0125
monthly_tyranny = -0.02
levy_size_multiplier = 0.05

very_hard_player:
happiness_for_wrong_culture_group_modifier = -0.10
happiness_for_wrong_culture_modifier = -0.10
manpower_recovery_speed = 1

very_hard_ai:
land_morale_modifier = 0.25
naval_morale_modifier = 0.25
global_tax_modifier = 0.5
global_manpower_modifier = 0.2
global_monthly_state_loyalty = 0.05
monthly_character_loyalty = 0.05
ruler_popularity_gain = 1
army_maintenance_cost = -0.1
navy_maintenance_cost = -0.2
manpower_recovery_speed = 1.3
agressive_expansion_monthly_change = -0.1
civil_war_threshold = 0.50
war_score_cost = -0.1
assault_ability = 0.025
monthly_tyranny = -0.04
levy_size_multiplier = 0.05
1 条留言
Drag 2023 年 11 月 15 日 下午 4:46 
way too hard, can you tone it down a bit, i cant assault every fort i see and ai have as many troops as me pls fix i need my dopamine back beating the game on very hard