Ultimate Epic Battle Simulator 2

Ultimate Epic Battle Simulator 2

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Mumakil
   
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15.256 MB
2023 年 11 月 15 日 上午 8:24
2024 年 10 月 29 日 下午 11:45
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Mumakil

描述
The Haradrim have sent their Mûmakil to join the battle of UEBS 2. These huge beasts are over five meters (or 17 feet) tall, making them tower over nearly all other creatures of Middle Earth. But how to they fare against the might of UEBS 2? That is for you to decide.

Since UEBS only allows creatures to be either melee or ranged I opted not to include any archers on their backs. Because having them wreak havoc in melee is much more fun :-)

PS. This is my first attempt both at modelling myself (the towers on the oliphants back) and at animating non-humanoids. Let me know what you think. DS.

Update 2023-11-17:
- Added a movie sized Mumakil. Twice the size of the original book sized.
- Increased block, reflecting its ability to block attacks with its tusks.
- Decreased armor, reflecting its fairly unprotected rear.

Base models used:
"Elephant Animation Idle" (https://skfb.ly/6ZHXX) by GremorySaiyan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Palisade" (https://skfb.ly/6WQV6) by adam127 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Update 2024-10-29: Added weight to work better with latest patch. Should prevent from from bouncing around.

Update 2024-10-30: Fixed a bug where the unit broke the game xD
23 条留言
classicmaniagames 7 月 12 日 上午 11:48 
My opinion, sorry:
1. The forward movements aren't properly synchronized.
2. The sliding falls on the ground aren't "natural," meaning they're very unrealistic.
Maybe I'll be able to use them in the next version, but not right now.
jamie_adam_derry 1 月 30 日 下午 2:35 
I think there's Haradims or very similar in my USEBS 1 mod pack on the UEBS 2 workshop FOUL
FOULFOUL 1 月 30 日 下午 1:02 
Hello, could you create the Haradrims (soldiers) that go with it please, even if I know that it's already been asked a lot
jamie_adam_derry 2024 年 10 月 30 日 上午 12:29 
Ok thanks bud
BOT Archy  [作者] 2024 年 10 月 29 日 下午 11:46 
Thanks for pointing it out @jame_adam_derry, should be fixed now!
(Tried to fix weigh to all my mods in one fell swoop yesterdays. It would seam I got a bit sloppy xD)
jamie_adam_derry 2024 年 10 月 29 日 下午 6:21 
The most recent update breaks the game
BOT Archy  [作者] 2024 年 10 月 4 日 上午 3:51 
@KingOfKreations The modding tools come with prebuild animations for humanoids, but it also allows modders to use custom animations. So that is what I'm using. The Oliphant was rigged and animated in Blender, and then imported to Unity and the game.

It's much more time consuming than using the prebuild animations from the modding tools, but quite fun :-)
KingOfKreations 2024 年 10 月 2 日 上午 8:13 
How did you get this to work? I thought that the modding software to implement mods into the game only supports humanoid units.
dfo990 2024 年 3 月 17 日 上午 5:31 
also you units are better make than jammie, could you do other units?
dfo990 2024 年 3 月 17 日 上午 5:30 
hi fella, could you build him like 0% melee, 20% ranged armor 1000 impact force and 400k of hp?