边缘世界 RimWorld

边缘世界 RimWorld

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Mechanoid Reusing 2
   
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Mod, 1.4, 1.5, 1.6
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754.065 KB
2023 年 11 月 2 日 上午 3:59
7 月 13 日 上午 5:51
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Mechanoid Reusing 2

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Q: Is it compatible with CE?
A: I don't play with CE so I don't know. Probably not though.

Vanilla Factions Expanded — Mechanoids: 1 mechanoid component can be crafted with 20 mechanoid parts.
Vanilla Furniture Expanded — Production: Large Machining Table is patched to support dropping of new items from shredding (pre 1.5. Since 1.5 the patch is no longer required)
Mechanoid Reusing: Not recommended to use together, but all mechanoid parts and mechalloy should stay in your save if you replace the old mod with the new one.

The amount of mechalloy and mechanoid parts gained through shredding is dependant on the body size of the mechanoid.
Mechanoids of the player faction will not drop any new loot.
1.4 version of the mod requires Drop Loot When Destroyed Framework.

If there is any other recipe that uses mechanoid corpses on the machining table, the new loot will drop just like with shredding.

Credits for original bionic eye graphic go to Ludeon Studios.

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43 条留言
Solarius Scorch 8 月 26 日 上午 10:11 
Yeah, this looks awesome, but sadly I want to keep playing on CE. The vanilla combat system is just too primitive for me.
I might try a CE patch one day, but this looks too advanced for my current skill level.
migalone3 6 月 10 日 下午 12:22 
does anyone happen to know a CE patch for this mod?
migalone3 3 月 24 日 下午 5:29 
If possible i would like this mod to be compatible with CE
valveworshipper 2024 年 12 月 4 日 下午 3:26 
is mechalloy better than plasteel?
Romyashi  [作者] 2024 年 7 月 18 日 上午 10:48 
@gunns22 It should be compatible.
gunns22 2024 年 7 月 18 日 上午 10:11 
and if not, would it be a big bother if I were to suggest a patch to make it compatible?
gunns22 2024 年 7 月 18 日 上午 10:10 
Hello, is Mechanoid Reusing 2 safe to use with Better VFE Mechanoid Loot? Link to mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3212571877&searchtext=Mechanoid
Romyashi  [作者] 2024 年 6 月 20 日 上午 7:35 
@Boris_Volkov19 Can't replicate this behaviour with just my mod enabled, so this is likely a conflict.
As for the blade, yes. A pawn with a mechanoid arm has a chance to deal both blunt and cut damage. Given the arm does not disappear due to conflicts of course.
Thank you for the report.
L0RD V0LK0V 2024 年 6 月 20 日 上午 6:06 
This may be a conflict with CE, but while using the Mechanoid Arms, they have a chance of straight up disappearing if used in melee. Fist combat is fine for one or two punches, then the respective Shoulder & Arm are Removed/Missing causing the pawn to cease attacking. Very likely just a mod conflict due to how CE overhauls melee. Just thought I'd throw it out there regardless of whether this mod is fully compatible with CE or not.

Additional Question: The arms mention that they have a scyther blade. Do these have any intended functionality in melee such as Cut/Slash attacks, or is CE breaking it?

Just looking to shed light on some issues. Not asking for compatibility as CE can be difficult to incorporate. Otherwise, really great mod! I love the concept and you've done well.
Cormac 2024 年 5 月 3 日 上午 6:05 
works fine, it seems to be fixed. thanks a lot