Star Trek: Infinite

Star Trek: Infinite

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Starting Excelsior/K'tinga Standalone
   
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2023 年 10 月 21 日 下午 2:51
2023 年 11 月 7 日 上午 9:43
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Starting Excelsior/K'tinga Standalone

描述
Inspired directly by the Infinite+ mod, I wanted just this particular feature. This mod now gives the Federation and Klingons cruiser technology at the start (now that I figured out how to do it this wayss LOL).

This mod goes hand in hand with my newer mod: Starting Galor/D'Deridex Standalone.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3064335627

This gives the feds and Klingons an early advantage. I do now have a mod that gives all major powers their starting cruisers caleed "Starting Cruisers Standalone" which does NOT require this mod. Go check it out too if that tickles your fancy.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3058091134

Anyway, enjoy!

Attention modders: feel free to use any or all parts of this mod in your own mods. Credit optional, though preferred (and the classy thing to do). Why? I just want to spread the joy around :)
14 条留言
Warnstaff  [作者] 2023 年 11 月 7 日 上午 9:56 
I've made a huge back end update that now gives the feds and klinks cruiser tech at the start instead of changing ship requirements. I don't know what effect this will have on save games, but will ensure mod compatibility.
Warnstaff  [作者] 2023 年 10 月 23 日 上午 8:59 
Glad you like it delbert :)
delbert 2023 年 10 月 23 日 上午 6:46 
Thank you Warnstaff
.
Warnstaff  [作者] 2023 年 10 月 22 日 下午 12:37 
@delbert I did. It's called Starting Cruisers Standalone. Was released several hours ago. Have a look :)
Warnstaff  [作者] 2023 年 10 月 22 日 下午 12:34 
Ahh, good old balancing issues. I had considered those (just not this specific one), but as this mod is extremely narrow in scope, I figured it would be a non-issue.
Don't get me wrong, I appreciate you bringing this up. I may make balancing part of a bigger mod project at some point, depending on how much the game fights my efforts. My latest mod for example was supposed to make cruisers a starting tech instead of changing the cruiser hull's requirements. I spent a good 7 hours (no exaggeration) last night and this morning with nothing but crashes before I gave and went with the latter option.
So yeah, if I encounter that kind of resistance to every change, then such a mod won't happen. Otherwise, we'll see in the next week or two.
delbert 2023 年 10 月 22 日 下午 12:33 
Would be good if you did expand the mod.
Nota 2023 年 10 月 22 日 下午 12:03 
I was more bringing it up because someone mentioned unlocking more ships later down below. Pointing it out because it'd be an oversight to unlock the say D'deredex and not any power systems.
Warnstaff  [作者] 2023 年 10 月 22 日 上午 11:54 
That's odd. This mod does nothing with the Romulans, I mean at all.
Nota 2023 年 10 月 22 日 上午 11:38 
iirc when I was playing romulans my power systems weren't strong enough to support more than one large phaser bank or somesuch. I'd have to go look again and see what's up.
Warnstaff  [作者] 2023 年 10 月 21 日 下午 7:03 
@Ranger_Savage oh I don't know about that. My Excels are doing a pretty good job at tearing up the Cardie's ships in the first 15 years of wars they start with me lol! Don't even need anti-matter recycling, just plain old fusion reactor and starting weapons. Even better if I use the starting tech mod that gives torpedoes.