Victoria 3

Victoria 3

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Modify Homelands
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5.571 MB
2023 年 9 月 11 日 上午 11:40
2024 年 11 月 24 日 上午 9:09
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Modify Homelands

描述
Selectively remove homelands of foreign cultures or add own homelands individually or multiple at once per state decree and decision. Can be chosen indiscriminate or via pop percentage thresholds for optimal immersion.

How it works:
  1. Mark desired states via the "Modify Homeland" decree.
  2. Head over to decisions and select either to add homelands or to remove homelands for your selection
  3. Select the threshold, either all or required population shares of greater than 10%, 20%, 35% or 50% to be valid

FAQ:
  • Can the AI do it too >> No, only the player can modify homelands. So if you want it for the AI, tag over and do it for it.
  • I play with a mod that has different cultures. >> Theres no way around a compatibility patch. Check out the GitHub link if you want to create one easily.

GitHub:
GitHub page [github.com]
All you need to adjust is a small culture JSON and the programm will create all needed events and decisions for your mod with different than vanilla cultures.

Adapted versions for other culture expansion mods:
Syncretic Cultures

Compatibility:
Might require a fresh game if no decisions show up in your game:[

This mod is highly compatible as all files are standalone and dont override anything.
65 条留言
insertnamehere_q 9 月 29 日 上午 5:45 
no u man no u man no u man no u man no u man no u man no u man no u man no u man no u man no u man no u man no u man no u man no u man
Kreiger 9 月 8 日 下午 12:01 
Great mod. but It really needs a compatibility patch with Unification of Cultures mod.
TheNowGamer 8 月 17 日 上午 12:47 
Peruvian seems to be missing
StormtroopeR 7 月 28 日 上午 11:46 
Could you change it, so that the decisions only show up, if you have an active decree?
gleful 7 月 26 日 下午 5:53 
nah nevermind I'm just dumb as hell
gleful 7 月 26 日 下午 5:49 
it has now sadly broken
Caracus  [作者] 6 月 30 日 上午 12:26 
@NAZWodkamelone sure that would work with yearly checks but then people complain because it screws up nation formations because the AI uses that as crutches and it would immediately invalidate some releaseables, even if added rules and set them to lenient.
NAZWodkamelone 6 月 28 日 上午 7:32 
Could you use meta trigger or meta effects to make it work dynamically?
Victory 6 月 18 日 下午 3:18 
Still works fine on 1.9
Sethyboy0 5 月 29 日 上午 8:35 
@Digital_Cake_ Looks like he means running it in IntelliJ.

CreateHomelandModifier.kt has the config file set to `SyncreticCulturesConfiguration` so it looks like OP switched it over to create the other mod and didn't switch it back. You'll need to update that json (or whatever `configFileName` is set to for anyone looking in the future).