安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










A: I really don't mind, however in an update they changed the lightning and spirit weaknesses of Golems and Ethereal units
B: Could you please make a more extreme version of this mod? I want some games where units actually get negatives and take extra damage from specific types, as opposed to just getting a lesser reduction.
Thanks for the mod though, its really nice
Fixes the Undead unit type not having the correct resistances!
A small patch that makes the mod compatible with the Wolf 1.2 Update!
Compatibility patch for the Primal Fury DLC / Wolf Update!
Ethereal Resistances have been changed from +4 Spirit / -6 Shock to +2 Spirit / - 6 Shock.
(Due to Ethereal losing its base +2 Spirit Resistance.)
Fey Resistances have been updated for the Empire and Ashes DLC, while Construct Resistances have been newly modified! Fiend, Celestial, and Plant Resistances have also been adjusted to be a bit less punishing.
Detailed changes can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3032984531