Space Engineers

Space Engineers

40 个评价
WHI - Taskmaster Lite V2
3
   
奖励
收藏
已收藏
取消收藏
Type: Blueprint
标签: ship, small_grid, safe
文件大小
发表于
1.858 MB
2023 年 9 月 2 日 上午 9:10
1 项改动说明 ( 查看 )

订阅以下载
WHI - Taskmaster Lite V2

在 FunkyBacon 的 1 个合集中
Workhorse Industries
47 件物品
描述
Taskmaster Lite V2

Workhorse Industries' new and improved model of the TML-Taskmaster Lite features an updated design, enhanced handling and an easier setup for manual construction. It comes at the expense of a higher material cost but the increased performance and ability to now land with the tool arm in either position makes up for this. Even overstuffing it with materials is an issue of the past.

It is a robust and easily maintained worker-ship suitable for both new and experienced players who are just starting a new adventure and need something that can do a little bit of everything at your new base.


General Information

Crew/Players: One
Grid Type: Small
Role: Atmospheric Welder/Grinder
power source: Batteries
Terrain: Earth/Atmo
Controls: Cockpit Seat
Weapons: None
Scripts: Automatic Lcd's 2
Mods: No
DLC: No
19 条留言
FunkyBacon  [作者] 3 月 16 日 上午 3:57 
Glad it works now!
Unfortunately it seems to be random on whatever or not things work after building it from a blueprint. Most of the time it does but I have noticed it with other creations when playing with friends and we print ships that they don't always work properly for no apparent reason.
Tho if that happens we ususally just delete it and paste in a new one with the creative tools since we already used the resources to build it.
200 3 月 15 日 下午 11:28 
It works now, what a sweet ship! Thank you for taking your time to upload this practical artwork and even helping out afterwards.

I did build it manually with hand tools and I had to setup every action listed in the readme too, i assume because i built it manually. Is there a way to build these ships without having to "re-wire" them? just print and go?
FunkyBacon  [作者] 3 月 15 日 上午 9:20 
I'm guessing you did a manual build?
Sometimes items do not get added into the toolbars properly when doing a manual build so you may have to add in a lot of stuff on your own. Those control keys you mention should be as follows:
2 - TML TB Tools ON/OFF (main) > Trigger Now
3 - TML Hinge 3x3 > Reverse
4 - TML Camera Rear > View
6 - TML Connector Rear > Switch Lock

and the EvC you mentioned should have TB Tools Weld (Secondary) Set to Toggle Block ON and Toggle Block OFF in slot 1 and 2.

If there is anything else that seems to be missing just check the ReadMe file on the side of the ship.
200 3 月 15 日 上午 7:23 
The control keys 2,3,4 and 6 does not work, even after renaming the welder and grinder correctly.
TML EvC Hingle Weld (+) has an error where the selected blocks is an unknown block. is this why?
AloneInFinland 2023 年 11 月 18 日 上午 1:04 
@Mime0Tron if you install the pluging loader and Multigrid projector from github you can project multigrids in survival and build them. github.com/viktor-ferenczi/multigrid-projector
FunkyBacon  [作者] 2023 年 11 月 1 日 上午 7:12 
Yes and no, since it uses a hinge for the tools pod it is counted as two grids and you have to assemble the pod manually if using a projector. It comes with instructions (also included in the screenshots) for how to do it and it is very easy.
Mime0Tron 2023 年 11 月 1 日 上午 5:12 
Is the build supposed to come in two separate pieces? I get the multi-grid error.
AloneInFinland 2023 年 10 月 1 日 上午 10:00 
Yeah thats my guess, when i said script i was meaning the programming inside the event controllers by keen. Not anything with your build. Ive been getting alot more bugs ingame since that last patch, and a coulple blue screens. Aint had one of them in over a decade before that
FunkyBacon  [作者] 2023 年 9 月 26 日 上午 6:58 
That certainly sound like some kind of bug. I'm guessing it is the Event Controller not switching on or off the timerblocks when changing ange so when you swap the tools the welder TB still remains on and the grinder TB is kept off.

Also the scrip itself does not do anything with the hinge or welders, it just reads the cargo status based on the specific tags or lines in the object name. The ship is fully functional without the script but you wont get a cargo readout on the LCD's.
AloneInFinland 2023 年 9 月 26 日 上午 6:16 
well i tried and they all work now. I wonder if its jsut a script issue with the new blocks, and restarting fixes it. I had 2 task masters v2's in a play-through, a little lithobraking removed the entire hinge, and repairing from bp (subgrid plugin installed) made the welder work but not the grinder, evening with renaming and following the setup, i even copied the setup from the working one. but now on starting the game to get you a blueprint, they all work, so i dont remember which the broken one was, for good measure i broke the grinders and hinges and rebuilt, and they all still work.

when i broke it previously my game had been running for 8 hours, so it could be one of them memory leaks or some other corruption thats still in the game, like the speaker bug, but with the new blocks resetting.