Team Fortress 2

Team Fortress 2

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Devilcross (Doublecross Event)
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其他: 万圣节, 午夜
游戏模式: 夺旗
文件大小
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更新日期
32.991 MB
2023 年 8 月 23 日 下午 12:30
9 月 3 日 下午 5:49
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Devilcross (Doublecross Event)

在 UEAKCrash 的 1 个合集中
Crash-Maps
29 件物品
描述

A reimagining of Doublecross... In hell!




Choke on the thick spooky atmosphere in this chaotic stock CTF map reskin with a plethora of spells and new death pits to stumble into, also known as hell.



Featuring new open areas of the map never before explored, spells, more hazards, more particles, more destruction, more Doublecross.




This map is still WIP and has a few features to come, but as of now it is a hilariously fun and chaotic take on the classic CTF map for this Halloween. We've had a lot of fun with it in testing, and I lot of work was put into this to make it not just a simple reskin! Feedback is always appreciated! There are a few known small visual issues on the map at the moment that will be taken care of!




Creators:
UEAKCrash - Artpass/ Shenanigans
Diva Dan - Custom Assets
DJB2401 - Promo Images






[www.patreon.com]
热门讨论 查看全部(1)
0
10 月 4 日 上午 9:15
We are hosting this map!
raizenxd
116 条留言
UEAKCrash  [作者] 10 月 23 日 下午 5:09 
An update just dropped for the map in game. Let me know if this helps FPS issues for those of you that were having issues with it before!

Changelog:
Took significant steps towards improving FPS on the map, especially around the bridge
Reduced particle and prop usage around the map
Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
Removed the two spell books from just outside of the doors of each base
Increased the respawn time of the rare spell book slightly
Added Gargoyle spawns
Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
No. 1 Halloween Contract Hater 10 月 19 日 下午 5:31 
This map would be infinitely better without spells or if everyone got a spell when the Intel was capped. Having them just out everywhere means I'm getting blasted by insta kill fireballs and eyeball rockets outside my spawn room constantly.
LineX240 10 月 15 日 上午 7:15 
Doublecross with spells? Big no
Dogman15 10 月 14 日 下午 7:56 
"I can only do so much ahead of time when I'm getting maybe 100ish people helping test maps and suddenly it's exposed to 100k+." This is basically what I alluded to in the comments for Afterlife's workshop page.
GrinkSneedBaby 10 月 14 日 上午 11:37 
If I made maps for myself, then I would keep them to myself, just saiyan... :alyx:
UEAKCrash  [作者] 10 月 14 日 上午 3:41 
The config thing is literally just a suggestion to try, I'm collecting data about what is working and what isn't. If it's something *everyone* has to do to improve FPS, I will update the map to accomadate. I can only do so much ahead of time when I'm getting maybe 100ish people helping test maps and suddenly it's exposed to 100k+. There's variables I can't account for at scale.
UEAKCrash  [作者] 10 月 14 日 上午 3:37 
Suggesting config tweaks to help FPS is extremely common. So far I haven't heard of FPS issues being a super widespread issue on the map but I'm looking into some tweaks to improve it.

Lots of people enjoy a refresh of a familiar map. They aren't for everyone, and I question doing so many in the same update because it'll burn people out on them, but they aren't universally disliked. This map is currently sitting at a 95% approval rating here, and this map is from before the random map botting started. You'll likely say that vote doesn't matter, but it's higher than a lot of my unique maps.

I don't consider the map undercooked. I think there's a place for map reskins in the game and a lot of players agree. I don't think they are going to please everyone, but no map is. Every map I do for my own enjoyment.
Dogman15 10 月 14 日 上午 1:29 
The trains on the upper bridge is an odd choice, still. I guess they're there because more people use the top bridge than the lower bridge, and you still want to have an "acceptable" number of train kills, right? https://www.reddit.com/r/tf2/comments/1o616w5/i_love_the_halloween_themed_double_cross_map/njdi5q5/
^3ThePissTheBuyingandTheDead 10 月 14 日 上午 12:23 
>You must turn down your graphics because particle spam causes framerate drops
Why do we players have to fiddle with our graphic configs just for ONE map to be playable, at some point optimization should be the map creator's responsibility. It doesn't gel with your vision? Either find a workaround or change course, don't steer forward on something that's not working.

>People complain that reskins are lazy without drastic changes
People are going to complain about reskins by their very nature of being reskins. Also no one asks for these.

>I do reskins for my own enjoyment
Then don't post it on the workshop for Valve to add to the game. You've had maps that were added before, clearly they trust you enough to add your stuff in without question so forgive me if I don't buy the excuse of "well I didn't expect Valve to pick this undercooked map so it's not my fault for leaving it on the workshop for my convenience."
the skeleton arrives 10 月 12 日 上午 9:44 
awww don't cry little tf2 fan, daddy gaben has enough lazy map reskins to feed you your entire life. ERIC, bring out the TF2 Emporium maps ASAP, the boys hungry!