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Changelog:
Took significant steps towards improving FPS on the map, especially around the bridge
Reduced particle and prop usage around the map
Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
Removed the two spell books from just outside of the doors of each base
Increased the respawn time of the rare spell book slightly
Added Gargoyle spawns
Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
Lots of people enjoy a refresh of a familiar map. They aren't for everyone, and I question doing so many in the same update because it'll burn people out on them, but they aren't universally disliked. This map is currently sitting at a 95% approval rating here, and this map is from before the random map botting started. You'll likely say that vote doesn't matter, but it's higher than a lot of my unique maps.
I don't consider the map undercooked. I think there's a place for map reskins in the game and a lot of players agree. I don't think they are going to please everyone, but no map is. Every map I do for my own enjoyment.
Why do we players have to fiddle with our graphic configs just for ONE map to be playable, at some point optimization should be the map creator's responsibility. It doesn't gel with your vision? Either find a workaround or change course, don't steer forward on something that's not working.
>People complain that reskins are lazy without drastic changes
People are going to complain about reskins by their very nature of being reskins. Also no one asks for these.
>I do reskins for my own enjoyment
Then don't post it on the workshop for Valve to add to the game. You've had maps that were added before, clearly they trust you enough to add your stuff in without question so forgive me if I don't buy the excuse of "well I didn't expect Valve to pick this undercooked map so it's not my fault for leaving it on the workshop for my convenience."