The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

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Larger Map 2.0
   
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237.699 KB
2023 年 8 月 21 日 上午 8:30
9 月 26 日 上午 6:21
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Larger Map 2.0

在 TWIST 的 1 个合集中
TWIST的合集
19 件物品
描述
Expansion of the main base map by 50%, other outposts, as well as DLC1 2 3 maps by approximately 25%

only campaigns are effective
11 条留言
ObsidianFenrirHex 9 月 14 日 下午 4:46 
prevents loading of the swamp map. hopefully there will be an update to fix this issue
Fel 9 月 13 日 上午 9:46 
So I ran some tests (loading an earlier save, going to the swamp for the first time right after loading, both with and without the mod).

It is definitely this mod that is breaking the swamp map in my game.
Not sure if it has to do with the map being a bit unique and growing in scale several times but it is pretty bad.

A bit sad because my last real save was a several hours prior to starting the swamp, and I really enjoyed the larger maps, but the missing portions are pretty major and makes the map very weird.
Fel 9 月 13 日 上午 9:25 
Not sure if it is caused by this mod but the main map for the swamp DLC is very broken.
It has large rectangular portions that are just empty.

It was not like that on my previous playthrough of the campaign without this mod, and it is the only mod I have that has to do with the maps, but I can't be 100% certain that it is caused by it since there were update for the game between the two playthroughs.
Proud Wingman 9 月 13 日 上午 5:48 
Hmm. I had 0 issues till now but my base is still quite smallish.

What i did was changing the resource values to fit the size increase, Carbon and iron veins can be sparse with default settings.
Venum 9 月 12 日 下午 4:50 
It took a couple games but identified an issue caused by running larger maps. I was playing 500% brutal and found that eventually would crash when building anything. I think it has to do something with the electrical network having trouble recalculating on maps larger than the standard. I still lag on the normal campaign map when rebuilding anything that affects the electrical network but don't crash.
雪夜月 (17%) 8 月 30 日 下午 11:23 
地圖總資源點數量量視文件最下方的設置生成的, 例如假設碳礦場總數為12~15個, 那全地圖就開局時就最多只生成15個碳礦場, 地圖大了一半下間距自然大了.
要保持間距那自然要相應增加資源點數量, 事實上你甚至能在總部的地圖加上四種高級礦點
Gorehound 2024 年 6 月 22 日 下午 1:33 
Does anyone know if this mod still functions properly with the new DLC update?
TWIST  [作者] 2024 年 5 月 13 日 下午 5:53 
资源点间距放大了么?我理解这个游戏地形是模块化的不应该间距会放大
Genso_Neko 2023 年 11 月 20 日 上午 3:54 
似乎和其他类似mod一样,地图放大,资源点间距其实也放大了,资源数量相当于不变
待兼诗歌剧 2023 年 8 月 29 日 上午 1:48