Halo: The Master Chief Collection

Halo: The Master Chief Collection

491 个评价
Kat's Halo 3 Campaign
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Engine: Halo3
Game Content: Campaign
文件大小
发表于
更新日期
4.947 GB
2023 年 8 月 20 日 下午 12:07
9 月 17 日 下午 2:59
26 项改动说明 ( 查看 )

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Kat's Halo 3 Campaign

在 Katherlyn 的 1 个合集中
Kat's Halo Mods
3 件物品
描述
Oh, another one of those "Rebalance" mods. This mod does not add any and everything from every Halo game. Instead it focuses on "improving" (in my opinion of course), the base game. Meant to be played on Heroic.

General:
-Increased player health and shields
-Carry more ammo for all weapons and grenades
-Exception: Plasma Rifle and Plasma Pistol are untouched
-Flood carry more weapon variety
-The Flare equipment has been removed
-Cortana and Gravemind moments reduced - just the voice lines remain
-Legendary enemy damage modifer decreased from 1.6 to 1.2
-AI now do 90% damage versus each other


Weapons:
-More weapons are actually useful
-Assault Rifle has increased damage and range
-Shotgun has increased damage and range
-Shotgun Illumination changes depending on ammo count
-Magnum functions more like it's Halo 1 counterpart (more damage, scope, single wield)
-Sniper Rifle and Beam Rifle have their ODST damage (roughly 50% increase)
-Automag and Silenced SMG make an appearance in campaign
-Silenced SMG can now headshot to make up for lack of dual wielding and overall ammo
-Brute Plasma Rifles replace all Brute wielded Plasma Rifles
-Needlers supercombine in 6 needles instead of 7
-A new Pistol is added, meant to mimic the Halo 2 Magnum
-Low damage, headshot, can be dual wielded
-You now move faster when wielding turrets
-Flamethrower has longer range
-Spartan Laser has two zooms

Enemies:
-Brutes have shield flares like in ODST
-Brute Ranks are what color Bungie intended
-Brute Chieftains now regenerate shields
-Brute Chieftains vary in some spawns
-Brute Jetpack Ranks from ODST with slightly different armor
-Grunt Ultras now have shields
-Grunts now more commonly wield needlers
-Jackals now have 4 ranks (Minor, Major, Ultra, and Sniper)
-Jackals now more commonly wield needlers as well
-Jackal armor now has colors matching their rank
-Buggers now have their ODST Ranks
-Buggers will wield plasma pistols, needlers, plasma rifles, and brute plasma rifles
-Flood can now infect ODSTs
-Results in an ODST Combat Form
-Flood Civilians from ODST now appear

Allies:
-ODSTs now appear more often
-ODSTs now appear as they do in ODST and are more effective
-ODSTs will now commonly wield Silenced SMGs and Automags
-ODSTs can now be infected by the Flood
-Elites are now more effective and have some of their ranks restored
-Elites can use equipment
-Arbiter can now be weapon swapped and is far more effective
-Arbiter can now use equipment
-Marine Sergeants are more effective than base marines
-Marines can now appear to have rucksacks
-Marine Pilots now appear in most UNSC aircraft
-Johnson is now more effective and can be weapon swapped (excluding the final mission)

Vehicles:
-AA Wraiths no longer self destruct
-Ghost guns now fire together instead of alternating
-Phantoms now have their ODST interiors
-Phantoms have better collision so you can shoot out the passengers
-Scarabs AA Turret is now destructible
-Shade Turrets now fire together instead of alternating
-Chaingun Warthogs now have a minor appearance change
-Chaingun Warthog and Gauss Warthog turrets now use their ODST appearance
-Scorpion Tanks have now a secondary machine gun like in Halo 1 and 2
-Pelicans now have chin guns
-Some Pelicans are now destructible
-Warthog, Mongoose, and Scorpion have additional emissives/glow

Missions:
-Tsavo Highway
-Gauss Warthog replaces the Chaingun Warthog dropped by the Pelican towards the end of the level ("Pelicans with heavy weapons")
-AA Wraith appears as a normal enemy
-The Ark
-AA Wraiths appear as a normal enemy

Bugs:
-The flyable Pelicans on The Covenant were meant to be an Easter Egg but I have not set them up for that. Use Melee Button to fire rockets endlessly.

Credits:
-Lord Zeoinx for his non stop pestering and Pelican Chin Gun idea
-RejectedShotgun for his hours of streaming where I picked up a lot of hints and tips
-Various other modders in the Halo Modding Discord for their help such as Pepper
-Various people who've commented below for their input and suggestions (Feinryel, Jothy, Terminator, Gojira Destructor, Delta Maple Cake, Altigue, Sentient Grandma)
-a ton of credits to Travers2a49 for his help in testing

If you wish to support me, I have a Ko-fi [ko-fi.com]
热门讨论 查看全部(1)
12
2024 年 12 月 5 日 下午 10:23
Feedback/Issues
$P!TMyKidsOut 💦
384 条留言
finlandslim 2 小时以前 
Kat did you do anything about the game being 60 tick instead of 30 tick like the original?
Katherlyn  [作者] 9 小时以前 
oh? i haven't had that issue when testing though it might depend on what weapons you're carrying over... as i had to like, sort of gimmick to fix the carry over. Also, it might be MCC doin MCC things because UE4 is really unstable.
Paperminotaur47 13 小时以前 
loving the mod so far, it seems that a update may have broke the missions storm and floodgate, causing a fatal error once final cutscene stops... LOVE the mod so far though!
Katherlyn  [作者] 10 月 11 日 上午 11:06 
Define submod, and how you would go about it?
Katherlyn  [作者] 10 月 3 日 下午 6:30 
I am actually working on updating this mod b/c behind the scenes, the first 3 levels are a cluster... due to how they have AI resources; tho not all levels have them for some reason. It broke a few things that kind of go unseen for the most part but it makes it a pain to keep track of what is what.

After that, I'll probably update my ODST mod; there's a few things I didn't know were a thing like overall lower melee damage and the spiker for some reason has the highest melee damage of all normal weapons including more than brute shot; sword is still higher though.

Maybe then i'll finally get back to Reach lmao
Moa Master 10 月 3 日 下午 5:06 
This mod is fantastic. I hope you continue working on Halo mods.
democritoplus345 9 月 29 日 上午 11:51 
best halo 3 mod good work
Katherlyn  [作者] 9 月 28 日 下午 3:49 
sounds good! lmk if you have any feedback or issues. i'm currently working on redoing the missions that use AI resources because i messed them up when i moved the scenarios to a different directory. they'll play a little different than what's in the current mod.
Delta 4-0 9 月 28 日 下午 3:19 
Gonna give this one a go, your ODST mod was fantastic and 100% felt like how the game was supposed to be played.
Katherlyn  [作者] 9 月 25 日 上午 4:16 
I have a very hard time playing vanilla nowadays. All the things I corrected, fixed, and added make it very difficult for me to ever go back. I have seen a few people say that this is how they play Halo 3 now if they want a vanilla esque experience which is amazing. I'm happy you enjoyed it! Been working on a minor update for it but it's taking a while.