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After that, I'll probably update my ODST mod; there's a few things I didn't know were a thing like overall lower melee damage and the spiker for some reason has the highest melee damage of all normal weapons including more than brute shot; sword is still higher though.
Maybe then i'll finally get back to Reach lmao
When I saw you saying that Reach was on the way, I was legit overjoyed and hyped for it! Reach is my favorite halo game ever, so I humbly request, be extra loving to reach, please!
And if it sounds like I am glazing your mod, well, I kind of am lol, but to me it´s well deserved given how good your spin on both these games is. Other halo mods come and go from my library, but your mods stays =)
I wish they would do more work on MCC. Theres so much thats hard coded we can't fix.
As much as I'd love to add a DMR, this isn't the mod for that. I have modeled a Halo 3-esque DMR but as I can't texture, it remains unfinished. There are other things I'd like to do but it's been a task jumping between games and mods. I have a Reach mod in the works but it needs a lot of work and as such, has fallen to the side a little ways.
Granted I only played Sierra 117, Crow’s Nest, Tsavo Highway (gauss hog should have been there on release day one tbh, so much better), The Storm, and The Ark (not a big flood fan), but overall extremely fun and highly recommend for old head Halo fans and newcomers.
The magnum rework is also fantastic and I found myself actually using it for once, the ammo buff for weapons is also great and stops tedium scavenging the battlefield.
Would love to see the DMR reworked into the mod as well.
Found myself breezing through it though and will for sure try a run on legendary but that may just be me from playing Halo for so long.
Overall a fantastic mod and a fantastic job by the author, will for sure look forward to more work from them.