Stranded: Alien Dawn

Stranded: Alien Dawn

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Amberly Claire
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3.035 MB
2023 年 8 月 18 日 上午 10:30
4 月 10 日 上午 2:45
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Amberly Claire

描述
Add New Survivor "Ammy" Amberly Claire

I created this character to be a supporting character. Other characters near this character will receive buffs that increase their happiness, health, and efficiency at work. She gets tired faster than other survivors, but she will takes good care of everyone around her.

Traits
1. 100% Brain Usage
- Occasionally has insights that boost research progress, enhance efficiency, skill learning, and senses, can sometimes teach others Intellectual skills, and boost movement, manipulation, consciousness, and skill learning of everyone nearby. However, intense brain activity leads to quicker physical fatigue, particularly when happiness is low.
(Under normal circumstances, her fatigue depletes at 150%, but when her happiness is lower than 20, it will deplete at 400% and inflict 20 points of damage. But normally her happiness wouldn't go down easily unless you do something strange.)
< Aura Buff Name : Being Supervised / Buff Range : 50 Metre >
- Skills Learning Speed +25%
- +20 Manipulation and Consciousness
- +10 Movement Speed
- Adds an "Easy Works" Happiness Factor that increases happiness by +10 to everyone within the buff's range.
- The buff will dissipate when either the Buff Owner or any survivor who has received the buff falls asleep, loses consciousness, or moves out of the buff's range.

2. Self-Awareness
- Can perceive and understand the things that make you who you are, including your personality, actions, values, beliefs, emotions, and thoughts. Has permanently increased Happiness, relaxation loss per day drains slower by half, cannot experience breakdowns in any situation, and make others happy by cheering them up.
<Special Effects: Heartwarming Word>
- Provides a chance to initiate conversations that strengthen relationships and increase happiness by 15 for 36 hours + ~24 hours (Cooldown 3 hours/stacks up to 5).

3. Neurosurgeon
- Occasionally improves the Healing skills of others, can't fail medical treatment, and takes good care of everyone around. (Make the character interested in healing skills)
< Aura Buff Name : Receiving Care / Buff Range : 60 Metre >
- Health regeneration +5 per hour.
- Pain reduction by 10(+25%).
- Reduced Bleeding loss by -50%.
- Grants a "receiving care" Happiness Factor, boosting happiness by +12.
- The buff persists unless the Buff Owner is sleeping, unconscious, or moves out of the buff's range.

Knows Techs
- MedKits

How to Acquire
- You can select her in a new game or acquire her through an event.
- The event occurs randomly after the 10th day onwards (60% chance).
- If you choose to play Ammy as the starting character, this event will not occur.
- Her wages are 50,000 in trading scenarios.

Story and Event
1. Dialogue Plus+
1.1 Add unique dialogue for Ammy.
1.2 Add more dialogue to all characters for general conversations. (This mod is not a conversation mod specifically, so I added only 100 lines of dialogue.)
- 10 for major positive dialogue lines (Relationships +2 ~ +4)
- 30 for minor positive dialogue lines (Relationships +1 ~ +2)
- 40 for mixed dialogue lines (Relationships +/- ~1)
- 10 for minor negative dialogue lines (Relationships -1 ~ -2)
- 10 for major negative dialogue lines (Relationships -2 ~ -4)

2. Special Events.
2.1 Cognitive Enhancement Device Event. (One-Time)
Add Cognitive Enhancement Device (Incomplete) Traits to every survivor (excluding Ammy).
- The event only occurs when Ammy arrives and has other survivors in your group besides her.
- Increase manipulation, and consciousness by 50%
- Skill learning is twice as fast.
- Fatigue per day is 20% faster than normal.
- Relaxation loss per day is 20% faster than normal.
(Characters will use the bench press, punching pole, shooting target, arcade games, and VR machines more frequently, allowing them to improve their skills faster.)
2.2 Sleep Training Research Event. (One-Time) (For maps that are not available, this research)
- Unlocks the Sleep Training Research, reducing research time from 5 days to just 1 day. (If you use the mod that changes research time, this event will reduce time by 80%)
- To trigger this event, Ammy must achieve an Intellectual skill level of 10.
- It will not occur if the research has already been completed or is available for research on the research table.
2.3 Only One Goal Event (One-Time) (There are two variants of this event)
Add Only One Goal! Buff to Ammy.
- Increase manipulation, and consciousness by 30.
- Permanently increasing happiness by 30.
- Increase movement speed by 20.
2.3.1 Only One Goal! Event (Survivor Dies)
- This event happens when at least one survivor dies, and other survivors are present in your group.
- It can occur before reaching the third year of the game, triggered by the death of a survivor.
2.3.2 Only One Goal! Event (Third Year)
- This event can occur if you play until the third year.
- There is no need to wait for a survivor to die first.
- However, if a survivor dies before the third year, the previous Only One Goal! event can occur normally.
2.3.3 Both of these events can occur only one of them and only happen once per game.

*Please read an updated note if you can't find something.*

**If you encounter any problems with the mod, please leave a comment.** (The characters, events, dialogues, and traits in this mod are created separately without modifying anything in the game, so this mod should be compatible with all other mods.)
72 条留言
Up To Me!  [作者] 11 月 3 日 下午 8:45 
@caschel I haven’t touched the mod for quite some time, but I’ll check it tonight just to be sure everything’s still working properly.
Also, I actually set her event chance to 100% several updates ago and never changed it back to 60%, so it should still be guaranteed to trigger.
caschel 11 月 3 日 下午 3:31 
Hi! I like this character very much! But for two gameplays she didn't appear after the 10th to almost 40th. there has been any change to this parameter?
Tim 7 月 20 日 上午 7:45 
No need to apologize sir. I appreciate all moders and respect your work.
Up To Me!  [作者] 7 月 16 日 上午 12:59 
@Tim Sorry for the late reply.
I'll try to test it out soon. I haven't played the game in quite a while.
Tim 7 月 13 日 下午 2:40 
Getting a mod error alert after amber joined my camp on the 4th day. Syas something about character behavior conflicts.
Up To Me!  [作者] 5 月 12 日 上午 4:33 
@jtcbrown Hi! Thank you for the feedback. I intentionally added a mod alert to indicate that the event for spawning duplicate characters has been disabled. Did you happen to receive it as an actual error in the log, or was it just a message?
jtcbrown 5 月 11 日 上午 10:09 
Amberly showed up as a wanderer or some such. After 3-5 days or so, started getting mod alerts in-game. Did not *see* any issue occur beyond that. Just FYI.
Raphx 4 月 15 日 上午 11:29 
thanks this is good
Up To Me!  [作者] 4 月 14 日 下午 7:46 
@Raphx You don’t need to select her at the start, she will arrive on her own after day 10.
Raphx 4 月 14 日 下午 12:22 
y need select it at start or this character can com in the game