安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You could get a mod that properly recreates the particle sheet with the same amount of fire particles, but with the blue hue on it.
(Texture only, without editing particles. Which would make it compatible with this mod.)
Assuming most people just load the texture in gimp or photoshop, edit, and save it.
I've seen this a lot in the past decade.
But particle sheets like this have extra "index data" saved within that must be re-created by running each individual fire tga, along a text file, through a tool called mksheet.exe.
Cause editing the vtf as is just deletes all that info, which causes the particles to eventually break and instead of "one flame" you have the entire texture with all the flames on it.