Source Filmmaker

Source Filmmaker

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TES IV Oblivion: Dungeon Models
   
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Universe: Original IP
Model
标签: SFM
文件大小
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更新日期
293.838 MB
2023 年 8 月 1 日 下午 8:09
2023 年 8 月 5 日 下午 7:41
2 项改动说明 ( 查看 )

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TES IV Oblivion: Dungeon Models

描述
This pack contains nearly every environmental prop used in Oblivion's various dungeons. "Dungeons" in this case being the Ayleid ruins, caves, forts, sewers, and Imperial subterrane. There were a lot of models to get through, so there may be a few errors I missed. If you find any, let me know and I'll do what I can to fix them.

For help with scenebuilding, many of the pieces are seperated by increments of 301 units. When that doesn't work, cut the size of your increments in half until it fits together. In other words, if moving over by 301 units is too much, try moving by 150.5, then 75.25, etc.

Links to additional resources used in preview images:
-Particle used for the skeever campfire
-Model used for the sewer water
5 条留言
Xan42  [作者] 2023 年 8 月 6 日 上午 10:01 
Hmm, can't say i'm knowledgeable in the efficiency of SFM. But unless the problem proves significant, or a more efficient (and still compact) alternative is suggested, i'm probably going to keep the models combined. Because while trying to make the preview images, it was indeed tedious sifting through all the variants and having to repeatedly load in and try a different model until the textures finally lined up.
ThatBlackCopFromDawnOfTheDead 2023 年 8 月 6 日 上午 6:57 
Not sure as sfm is very efficent, but it may cause extra memory usage if theyre bodygrouped into same model? not sure at all but just something to consider maybe
Xan42  [作者] 2023 年 8 月 5 日 上午 8:39 
@Osha Lominsa
Thank you for the advice. I had originally thought texture groups for the different variations, but since they were different mappings of the textures, I couldn't do that. I hadn't even considered body groups. I'll have an update as soon as I can.
ThatBlackCopFromDawnOfTheDead 2023 年 8 月 5 日 上午 7:58 
holy shit man ty ty ty
Osha Lominsa 2023 年 8 月 5 日 上午 1:42 
This is pretty awesome, my only comment would be that it would help reduce clutter if the different variations of a piece was body grouped to one model instead of separating them to 4.