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Long answer? That would probably require an absolute F-ton of work, and the need for assemblies as currently the mod uses vanilla systems for it's filters, and a whole new system would be needed to filter out the specific materials.
Added to that, iunno C# - when the assemblies break, I need to get help from elsewhere to fix them. Making a whole new system is a huge ask, and I could never impose on the nice people who help fix broken assemblies with that.
Ultimately, I'm not the original author of Reclaim Fabric I'm only maintaining it with Reclaim Fabric- Resumed :P
One question: Would it be hard to make another filter regarding a certain kind of fabric? For example: Reclaim only stuff from hyperweave clothes.
it might just be a fabricor thing specifically as I've had them tweak out with other mods like repairable gear but I figure to at least let it be known
More likely than not, another mod is causing a conflict. Try it yourself. Disable all mobs barring this one, and you'll probably get the same results as I. Enabled your other mods one by one, choosing those which are most likely to affect this one first to make things easier.
Please be aware than the amount of material one gets back is based on the skill level of the pawn, and the state of the item being reclaimed. Generally, a pawn with 6 skill in Crafting will obtain 25 material back from a 80 cost item in perfect condition.
Chances are you noticed a pawn reclaim an item in such poor condition they did not have skill enough to get anything back from it. Either that, or some other mod is causing an issue - try reordering your mods