武装突袭3

武装突袭3

27 个评价
RIS - Normandy
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
1.108 MB
2023 年 7 月 28 日 上午 2:32
8 月 18 日 下午 12:13
17 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
RIS - Normandy

在 Kamen 的 1 个合集中
Random Infantry Skirmish
81 件物品
描述
Immediately jump into random infantry skirmish on random place on the map. You can choose any faction, any weapon and any vehicles and just start fighting.

Main features
  • Fast paced, dynamically generated firefight with infantry and land/air vehicles
  • Compatible with any mod that has proper units definitions
  • Fully customizable, set your own rules, select your gear, pick location, pick factions
  • 5 game modes: Push, King of the Hill, Team Deathmatch, Arena Team Deathmatch, Arena Gun Game and Defense
  • Supports Singleplayer, COOP and PvP (up to 8 players per side)

Game modes
  • Push - attack and capture sequence of points, one after another while defenders put fierce resistence
  • King of the Hill - team that has more units in specified area gets points over time, the team that reaches point limit first wins
  • Team Deathmatch - get points for killing enemy units, the team that reaches point limit first wins
  • Arena Team Deathmatch - get points for killing enemy units, the team that reaches point limit first wins, fought in small arena
  • Arena Gun Game - starts with predefined list of weapons, everybody starts with the first weapon and progresses to next one once they manage to kill 2 opponents. First player to reach the last weapon and achieve the 2 kills wins the game
  • Defense - defend area against increasingly more difficult waves of enemies

Can't find the map you want? Just use the module version!
RIS - Module The module version allows you to start the mission on any map you want. Note that the module version is a mod that needs to be enabled in the launcher.



2025-08-18
  • Added class-based spawn ratios with possibility to define ratios for AntiAir, AntiTank, Infantry
2024-09-28
  • Fixed UI not working for other players in MP
  • Fixed Gun Game mode not working properly for other players in PM
  • Fixed edge cases in MP that could result in spawning issues
2024-02-08
  • Module version released, easily start the game mode to any map you want
  • Fixed issue with dedicated servers
  • Configurable enemy respawn check for Arena modes
2024-02-05
  • Added a Gun Game and Area Team Deathmatch modes
  • Smaller performance improvements and bug fixes
2024-01-22
  • Improved UI, better (squad-based) spawn system
  • Configuration can now be changed ingame, tons of new configuration options
  • New supports, possibility to buy AI vehicle support
  • Bugfixes for MP, PvP added



🟦 Limited multiplayer dedicated servers support
Since this mission relies on UI dialog, where user can configure his experience, dedicated server requires admin to configure and start the mission.

⚠️ Where to report issues / suggest changes
Please direct all requests and issues to the source code repository:
https://github.com/SkaceKamen/random-infantry-skirmish/issues
20 条留言
Tarmac_ninja 7 月 26 日 上午 3:23 
Meant to say they shoot at each other after spawning in (on the allied side). The ones who make it out of the spawn point seem fine. Kinda feels like Enemy at the Gates...
Tarmac_ninja 7 月 26 日 上午 3:18 
On a dedicated server friendly ai shoots at one another (allies haven't tested on axis). Found a heap of soldiers pushing up daisies on the spawn point. I'm thinking it's got to do with the faction colors in spearhead.
Tarmac_ninja 7 月 25 日 下午 1:19 
Is there any way to make this load different emplacements from Spearhead specifically? Now and then an emplacement loads e.g. with a modern car wreck in it - Not sure if changing the date or removing modern objects would prevent it happening?
AKIRA 1 月 14 日 上午 4:40 
Is there a way to disable the "bloodloss lying down"time?
I play totally on myself and I need to wait for like 10 minutes to respawn
RainJar 2024 年 2 月 7 日 上午 3:40 
Does this have blood loss enabled? I can't pinpoint where am I getting it from, but I wanna get rid of it because AI never revives and I don't care about watching my character squirm on the ground instead of respawning
Gonzo-GT 2023 年 11 月 13 日 上午 3:23 
Would like to see RIS in Polanek from CSLA Operations pack.
Easy 2023 年 11 月 10 日 上午 6:48 
Is there a posibility we can get the towed AT guns for this SPE?
11_Harley_11 2023 年 10 月 16 日 下午 5:13 
RIS are all I play these days on Arma. I absolutely love them.
Is there a RIS coming for Korsac? Love your work man.
Abraham 2023 年 9 月 30 日 上午 3:00 
optimization is kinda broken
Halcyon 2023 年 9 月 28 日 下午 1:40 
can we get RIS for Sa'hatra?