Stationeers

Stationeers

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Deadly Storms
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1.151 MB
2023 年 7 月 27 日 下午 12:13
10 月 1 日 上午 10:54
10 项改动说明 ( 查看 )

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Deadly Storms

在 Hisha 的 1 个合集中
Deadly Mods
4 件物品
描述
NOTE: This mod is compatible with StationeersLaunchPad. If you have StationeersLaunchPad installed it will automatically be loaded by subscribing, no additional steps required.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

If you do not have and do not wish to install StationeersLaunchPad, you will have to install bepinex and manually copy the dll file from the mods scripts folder to the bepinex plugin directory
for the mod to be installed.
WARNING: Without StationeersLaunchPad this mod WILL NOT be automatically enabled by simply subscribing to it.

Description:
If storms aren't bad enough for you, why not take it up a notch?

With this mod your helmets, suits, backpacks (yes, jetpacks too) and belts will deteriorate in exposure to storms.
Make sure not to stand outside during a storm for too long if you don't want to perform additional maintenance on your equipment.

My quick tests have revealed the following numbers for how long stuff survives in storm exposure with the default configuration.
Since weather damage is based on chance, your milage may vary from piece to piece:

Space Helmet: Will last for about 10 minutes of storm exposure
Eva Suit: Will last for about 16 minutes of storm exposure
Basic Jetpack: Will last for about 8 minutes of storm exposure
Mining Backpack: Will last about 7 minutes of storm exposure
Basic belts: Will last for about 5 minutes of storm exposure
Hardsuit Helmet: Will last about 35 minutes of storm exposure
Hardsuit: Will last about 40 minutes of storm exposure
Hard Mining Backpack: Will last about 15 minutes of storm exposure
Hard Backpack: Will last about 20 minutes of storm exposure
Hard Jetpack: Will last about 15 minutes of storm exposure
MkII belts: Will last for about 12 minutes of storm exposure

Additionally if you hold items in both hands there's a chance the storm will rip one of them out of your hand!
Holding just one item in either hand will be fine though.

As of version 1.1.0 an optional feature to enable storm damage to walls and doors facing outside atmosphere. This is disabled by default as it significantly increases the difficulty of the game but can be enabled in the config by setting "StructureDamageEnabled" to true.
I recommend playing with deadly survival with persistent damage enabled with this change, that will allow for walls to be repaired by replacing parts rather than consuming parts or reconstructing walls and doors.
Additionally with this enabled I highly recommend building double sided walls as the outer walls will protect the inner walls. This will also allow you to perform maintenance on outer walls when they are damaged by the storms.

NOTE: Damage chances, among other things, are configurable so feel free to have a peak at the configuration in bepinex/config/DeadlyStorms.cfg and customize your experience to fit your needs and desires :D
40 条留言
Hisha  [作者] 10 月 17 日 下午 5:27 
I am not actually sure how the mod will impact robots as I don't have species dlcs. You're welcome to try it and let me know if you experience any problems with it, then I can see what I can do about it.

I am also not sure if the new storm update has broken this mod, I will try to investigate this tomorrow, if anyone has confirmed whether the mod is broken or not before then, please let me know :D
-₪EPIC₪- Fail 10 月 17 日 下午 4:59 
so... how does this interact with robots without a helmet? does it damage directly in storms?
Hisha  [作者] 9 月 28 日 下午 12:37 
The mod is supposed to be challenging in that regard and not requiring resources will take away much of what makes the mod challenging in my opinion. Part of the challenge is to figure out how to handle the damage that is occurring, do you prioritize double walls everywhere or do you perhaps just put a temporary double wall while doing maintenance on a wall. Of cause using single walls has a higher risk but is cheaper on the cost. The values are also configurable so you may also be able to find a good balance for how often maintenance is required if resource consumption is an issue :D
arko7 9 月 28 日 上午 6:54 
Maybe add an ability to conduct repairs without the use of recrafting (eg. use welder, some other tool or a repair station instead)?
My main concern is the use of too many resources, time and losing a pressurized room on higher difficulties, unless I waste even more resources on doubling the walls and windows to use this feature.
Hisha  [作者] 9 月 16 日 上午 9:18 
This mod should be compatible with the latest update, if anyone encounters any issues, please do let me know!
Hisha  [作者] 1 月 19 日 上午 9:29 
I have updated the mod to load with the latest version of Stationeers. Please let me know if there are any other issues with the mod :D

Thanks!
pagilu2401 1 月 19 日 上午 5:59 
Currently disfunctional
Lily Evershine 2024 年 7 月 10 日 上午 10:28 
Thank you! I would really appreciate these options if you have the time!
Hisha  [作者] 2024 年 7 月 9 日 下午 2:02 
I don't recall if frames will get damaged, I don't believe so but I could probably make it an option. I could also add options for the rest of the things you mention but I'm not sure if it should be enabled by default as I think it will be tedious for many if something was breaking every half second somewhere on a larger base :p
But when I get some time to look into things I'll definitely see to adding more options so people can play the way they want to
Lily Evershine 2024 年 7 月 5 日 下午 1:52 
Thank you so much for clarifying and explaining everything! I really like your mod and am grateful for the effort you put into making and supporting it 💖

What about other structures like Frames (iron and steel) as well as furniture, exposed wiring, etc? Do they take damage, and if so can their damage chance be controlled?

Thank you again for the replies!