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With bileceps it can be removal of bile dependency if alpha animals is not present. Instead, it can take 2-3 times longer to grow, but not 5% speed it has now.
With healtruffule it's a shame because the stink integration is a great touch, but once again, it makes it almost unusable, unless you want to have a single permanently lung-rotted individual take care of the thing. At this point it's better to bite the bullet and start growing healroot outside. Maybe instead of it relying on rotstink it should check for another mushroom type nearby and get a growth boost from that?
With glowcap I'm kinda at a loss, but imo it needs some more utility besides 'edible light'.
Yeah, no, that's ♥♥♥♥♥♥♥♥.
Starting with bileceps, which straight up requires alpha animals to function.You can't put dump zones over growing zones so just dumping corpses on top of it to get corpse bile doesn't work without crazy amounts of micro. Maybe remove it if no alpha animals installed?
Glowcap. Why does it exist? At first I thought it would be a tribal-friendly sunlamp, but no, its just a worse regular lamp.
And finally, healtruffle. In theory it's amazing and the stinker synergy sounds cool.
Except your planters will get lung rot every time they harvest it and the medicine will be used on treating the same lung rot. And then you'll get throught your entire stockpile cus lung rot lasts for around a week.
I get it that most small vanilla expanded mods are not really maintained that much after release except for version updates, but this one badly needs a rework.
I found out the hard way.