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MettaurSp [author] Jul 28, 2023 @ 10:04pm
I was thinking of adding a hyper mode in response to feedback that lifts restrictions on the more broken by default beams, and buffs up the more gimmicky ones, but I'm not sure when I want to get around to that since I'm working on something else right now.
Also I feel like base Phazon Beam needs its AOE area to grow more gradually like a cone so its easier to hit stuff that's farther away.
Light Beam is also meant to repel objects, the opposite of Dark Beam's pulling, but I feel like the logic for it needs more fine tuning to do better at it's job, and Sun burst needs to be more stable so it can push heavier piles of debris.
I also wanted to make some map props & add a beam unlocking system + script hooks for people who wanted to play around with that.
⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀
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⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿
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⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇
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Rice Jul 6, 2015 @ 1:18pm
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Rice Jun 21, 2015 @ 7:35pm
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