Viscera Cleanup Detail

Viscera Cleanup Detail

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Ongok Tunnel
   
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标签: Map
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35.235 MB
2023 年 7 月 10 日 上午 8:58
2023 年 8 月 4 日 下午 5:32
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Ongok Tunnel

描述
Ongok Tunnel, opened in 1934 and used as a railway tunnel for the Donghae Nambu Line, was abolished in 2019

Go back in time to clean the Ongok Tunnel in 2019.

The map was created mainly to implement the Ongok Tunnel that actually exists.
(It can be very tedious when cleaning.)
15 条留言
의교  [作者] 2023 年 7 月 24 日 上午 6:11 
I will actively consider the remake.
의교  [作者] 2023 年 7 月 21 日 上午 7:00 
오류로 인해 내일 다시 업데이트 하겠습니다
S.D.U AUS 2023 年 7 月 16 日 上午 3:21 
I now have found the texture of the gloves, it is literally the fullbody white space suit
S.D.U AUS 2023 年 7 月 16 日 上午 3:14 
i also wanna note that the lighting outside the map seems to have properties capable of oversaturating certain objects like the gloves (which use a random texture)
{ST}jkcrmptn 2023 年 7 月 14 日 下午 6:25 
This map is a neat idea just maybe tone down the bodies way too many also the bin machine is clipping halfway through the floor
Mason 2023 年 7 月 14 日 下午 5:59 
Lol I just guessed that number, the actual count is a whopping 240. :KOh:
S.D.U AUS 2023 年 7 月 14 日 下午 4:48 
did i hear 300 bodies
A Monster 2023 年 7 月 14 日 上午 2:41 
nice idea there so its like the 1st youtube video above vs a little suspense n vcd has plenty of spooky sounds to use in the tunnel too

perhaps 20 people died in the tunnel so we can also scan thier usb sticks into the punchout machine but what if a monster tried to eat them and theres dismembered corpses in the tunnel strewn about the debris ider_mailer mentioned n maybe clear the tunnel of wooden crates and oil drums (barrels) too so we can stack those for bonus points while the tunnel is full of blood to mop up :albedothumbsup:

you need to fix the config tho
do what zero said to fix map
ider_mailer 2023 年 7 月 14 日 上午 12:29 
제가 말한 것은 맵의 모양에 대한 것이 아닌, 청소거리에 대한 의견입니다. 터널 안의 청소거리가 바닥에 늘어진 시체, 벽에 붙은 시체, 천장에 매달린 시체로 패턴화되어있는 것을 아주 쉽게 파악할 수 있었습니다. 캔이나 과자봉지 같은 쓰레기, 토막난 시체, 돌조각 등등의 오브젝트를 이용하여, 플레이어가 완전히 똑같은 과정을 반복하고 있다는 느낌을 피할 수 있도록 고려하는 것이 필요하다 생각합니다.

eng: What I'm talking about is not about the shape of the map, but about debris to clean. It was very easy to find that the tunnel was patterned with corpses stretched out on the floor, on the walls, and hanging from the ceiling. I think it is necessary to consider using objects such as garbage such as cans and snack bags, dismembered corpses, pieces of stone, etc., so that players can avoid the feeling that they are repeating the exact same process.
의교  [作者] 2023 年 7 月 13 日 下午 7:55 
맵이 단조로운 이유는 실제로 있던 터널 을 중심으로 구현되었기 때문에 맵이 단조로울수 밖에 없습니다.

이점에 대해서는 양해 부탁드리겠습니다.

google translate (구글 번역기 해석)

The reason the map is monotonous is because it is implemented around the actual tunnel, so the map is inevitably monotonous.

We ask for your understanding on this matter.