Barotrauma 潜渊症

Barotrauma 潜渊症

52 个评价
Slippery When Wet
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.705 MB
2023 年 6 月 20 日 上午 10:39
10 月 15 日 下午 7:45
18 项改动说明 ( 查看 )

订阅以下载
Slippery When Wet

描述
Submarine water blues got you down deep? Cracking under the pressure? Can you not hulled on any longer? Lets seal that broken ego with..
Slippery When Wet: Water Hazard Update


Slippery When Wet is a diving suit overhaul that adds pressure mechanics to standard diving suits. Suits are now far more clunky and hard to move around on land with. Running with a diving suit on is a surefire way to land flat on your face, struggling to get up.

To depressurize your suit, simply jam a screwdriver into the valve convenient labeled "screwdriver" on your diving suit. This can be done through the health menu or by placing it within the suits inventory itself for a more relaxed depressurization.

Helmets are now also removable. They can either be stored on the suit itself, under your arm, or in a cabinet. They also make a great throw-able blunt object when you're in danger, or bored.

Afflictions:

Suit Pressure Gauge:
When a suit is equipped with a helmet you will begin to build "Suit Pressure" this is effectively the gauge for how close you are to your target pressure level and will need to be 100 to be fully pressurized against the water outside.


IMPORTANT:
Removing any piece of your suit while at high suit pressurization levels will instantly expose your high pressurized internal suit environment to the subs normal pressurization causing a pressure explosion. A screwdriver will need to be placed into your suits release valve to slowly bleed pressure. If the affliction is below 20 you are safe to remove the suit. From 50% to 80% suit pressurization the sudden decompression of your suit can lead to you and everyone around you taking a large amount of explosive damage, severely wounding everyone involved. Beyond 80% you and your nearby crew mates will be the janitors problem.


New Items:


Seals:
Seals are required for suit pressurization and will decay when in use, letting a seal go too long without maintenance can lead to it breaking suddenly during a dive. Losing a seal while pressurized can spell instant death.


Slim suit:
Rated at 2500. It's equipped in the clothing slot instead of the outer wear slot. Can either be stored in a cabinet or in a crate holder.

Diving Helmets:
There's several variants and colors for each suit.
The battery slot is responsible for the helmets flashlight.
Diving helmets make fantastic blunt objects to throw at attacking monsters, or your friends


Divers Tank:
This tank holds 3x the capacity of a normal oxygen tank and is refilled using the Oxygen tank slot inserted. You will need to recharge the tank to full between dive missions if you want full output as it will not refill as fast as you will consume Oxygen.
The Divers tank comes with a slot for your helmet, an oxygen tank for refilling, and two small pockets for holding items such as a screwdriver or crowbar.
The Divers tank is not suitable for free swimming and needs to be hooked directly into a dive suit configuration to function.


Diving Suit Changes:
Most helmets have been removed and turned into a stand alone item.
Most diving suits apply a heavy debuff to walking speed and can cause you to trip if sprinted in, it's best to either carry one inside or only place it immediately next to where you can enter the water.
Diving suits do not immediately apply full pressure resistance, they will need to build up internal pressure.
Internal pressure can cause a pressure explosion inside the sub if to high when removed, use a screwdriver in the suits inventory slot to bleed pressure or apply the screwdriver through the health menu.


Lamp Bot:
A cute little variant of the Defense bot with a lamp built in to replace its internal ammo storage, tell it to follow you and it will cast a light for cave and wreck diving.


Bots:
Bots should be reasonably capable now, let me know if there's anything wacky happening.
Bots will spawn their own temporary helmet if the suit they have does not already contain one, these will despawn when removed.
There should be less bots drowning in their own drool with just a helmet on.


Capability patches
Real Sonars: (Outdated, will likely fix it soon but leave a comment if you're actually waiting for it.)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2967515000
Mechtrauma:
(No longer supporting)


Also checkout
Keep you down:
A sister mod based around making economic changes to Europa. It contains map changes, small creature changes, far more common early pirate encounters, and an overhaul to most vanilla jobs.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2957763029


Other content used:
A few submarines from rundoomer
https://psteamcommunity.yuanyoumao.com/id/rundoomer/myworkshopfiles/?appid=602960


A tank sprite from the EK Mod(As far as i'm aware community use of EK is fine now)


Some modified lua code used for seal degradation from Mechtrauma, no longer in use.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2890754956&searchtext=Mechtrauma
98 条留言
Giggles 10 月 4 日 下午 5:33 
favoriter mod of all timer il ove the mod author!!!!!!!
International Conglomerate  [作者] 2024 年 4 月 14 日 下午 6:00 
@ttvbtw
It's to work as capability with Hazardous reactors without a required patch. It's just a warning and does nothing.
ttvbtw 2024 年 4 月 14 日 下午 2:23 
"[Slippery When Wet] Warning! Potentially invalid damage modifier in [every suit that your mod touches]. Could not find any afflictions with the identifier "contamination". Did you mean to use an affliction type instead?"

👀
International Conglomerate  [作者] 2024 年 1 月 29 日 下午 1:57 
@Aspen I can look into it, I prefer not to make capability patches for things I don't actively use because that can quickly just lead to a bunch of mods rotting in my workshop page. But it'd likely be just a one file change.
Aspen 2024 年 1 月 29 日 下午 1:35 
neato

in that case any chance of a patch to make the wrecker helmet work with it?
International Conglomerate  [作者] 2024 年 1 月 29 日 上午 8:14 
Just checked it, seems to work fine for the most part if you run it without SWW it just makes the Scrappers Customs talent useless
International Conglomerate  [作者] 2024 年 1 月 29 日 上午 7:24 
@Aspen I've started running campaigns again so some changes are getting pushed down. Have you seen if they work well together? I don't remember exactly but I think it's just the Wrecker helmet that uses SWW systems.
Aspen 2024 年 1 月 28 日 下午 11:59 
when you do come back is there any chance for a immersive diving compatibility patch with keep you down? i really like keep you down but prefer the mechanics of IDG
International Conglomerate  [作者] 2024 年 1 月 7 日 下午 2:01 
@Rajo
No, they tackle suits in inherently different ways. Unless you plan on using Keep You Down i'd recommend Immersive Diving as it's less of a niche based mod and _]|M|[_ is a very active modder in the community. This is just in maintenance mode until I return to Barotrauma.
Rajo 2024 年 1 月 7 日 上午 6:19 
Does it work with immersive diving gear?