全面战争:战锤3

全面战争:战锤3

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Dynamic World
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graphical
标签: mod
文件大小
发表于
更新日期
475.367 MB
2023 年 6 月 10 日 下午 1:41
9 月 2 日 上午 10:35
53 项改动说明 ( 查看 )

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Dynamic World

描述


D Y N A M I C _ W O R L D
Race-Specific Campaign Decor
Transform the campaign map with unique, race-specific assets so each province looks claimed, cultivated, or corrupted by its rulers.
This is a visual overhaul only; it does not change gameplay or balance.



H I G H L I G H T S
  • Territory looks owned — world props are swapped for race-specific variants (hamlets, outposts, work sites, watchposts), replacing generic scenery with lived-in detail.
  • Forestry themes — distinct small/large trees for each culture, plus bamboo groves, snow-weighted pines, and “blighted/evil” growth where Chaos spreads.
  • Settlement flavor — human realms gain cottages, barns, taverns, and road shrines; non-humans display lairs, pits, shack lines, and cruel ornaments; Skaven infest the surface with burrows and warp-stone traces.
  • Biome polish — race-tailored snow/grass sets, including restored grass in snowy regions for better contrast and color variety.
  • Ambient storytelling — mining tents, ore dumps, slave cages, refuse heaps, banners, and waystones that sell the fantasy without touching mechanics.



W H A T ’ S _ I N C L U D E D — P E R _ R A C E
Bretonnia — wayside chapels to the Lady, pilgrim markers, cottage clusters and field sheds that dot farm roads.
The Empire — class-diverse housing, barns and granaries, militia watchpoints, artisan yards, and road shrines; the Reik feels administered.
Kislev — timber homes, central barracks squares, stone watchtowers, sled depots and log palisades against the cold frontier.
Cathay — tiered housing and courtyards, trade pavilions, stacked ware-yards, and lantern posts along caravan routes.
Greenskins — scrap hovels, a crude Chief Hut, dung pits, fight rings, and trophy poles that sprawl from camps.
High Elves — noble villas, elegant waystones, and the Tower of Hoeth motif anchoring refined enclaves.
Dark Elves — command dais, slave-cage lines, supply tents, spike racks and banners—cruel order etched into the landscape.
Wood Elves — dense, ancient woodland with root-bridges, shrines and living glades pressing back man-made roads.
Dwarfs — mining tents, ore stockpiles and carts, tavern/brewery signs, way-halls, and a Hall of Grudges motif near holds.
Lizardmen — jungle temple fragments, vine-bound idols, plinths and wetland clearings around geomantic sites.
Ogre Kingdoms — boulder fields, pit fires, butcher racks and hide tents that announce a rough camp moved on by appetite.
Skaven — surface burrows, tunnel mouths, warp-stone rubble, rickety ladders and sabotage traces along roads.
Tomb Kings — sparse desert dwellings, bone-dry camps and funerary markers scoured by sand.
Vampire Counts — ruined cottages, graveyards and mausoleum walls, with fog-choked verge grass and dead trees.
Khorne — skull tower, Tree of Souls, scorched ground and battle refuse, as if the earth were a killing field.
Nurgle — rotting groves, seepage pools, bulging growths, and plague totems that ooze into nearby trails.
Slaanesh — silk tents, elegant arches, polished stones and unsettling symmetry that looks too perfect.
Tzeentch — eyehorns, watcher spires and reality-warp markers perched on ridgelines and crossroads.

C O M P A T I B I L I T Y
  • Save-game compatible.
  • Works with: Dynamic Settlements, Campaign Weather Overhaul, Immortal Empires Expanded, The Old World Campaign, OvN Lost World, SFO.
  • Not compatible: forestry-overhaul mods and OvN Fimir (tree conflicts).

M Y _ O T H E R _ M O D S

C R E D I T S & P E R M I S S I O N S
Thanks to everyone who provided feedback.
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热门讨论 查看全部(4)
1
7 月 10 日 下午 8:26
Multiplayer compatibility?
Archibald Cunningham
3
4 月 30 日 上午 2:48
Chaos Dwarves?
Croonyer
0
2024 年 11 月 7 日 上午 7:46
Funny dwarves glitch
Shhatter
431 条留言
TdizzleGod 10 月 20 日 下午 12:18 
is this mod hard on the graphics card? I was experincing slow downs wanted to see if its the amount of mods im using or if its this one
Malarraenaepcaleac'h 10 月 18 日 上午 3:28 
The province of Shang Yang is utterly green, as are provinces next to it. For example, starting as Miyao Ying, it's already really green right under her. I understand it's because of the Great Maw, but only THAT should be green. Sadly it spills out too much. Its not even green in the Ogre Mountains, only in Cathay.
Similarly, Sylvania is very dark and green, which is really cool, but what if you capture it, root out all corruption and build tier 5 settlement? Now its just a province like any other, flourishing Empire electorate. It makes no sense for it to be so dark and gloomy with bats flying everywhere.
REITERPALLASCH 10 月 9 日 上午 11:51 
This mod shouldn't affect the fimir mod in any way as far as I know it only affects the campaign map which the fimir mod doesn't touch aside from adding a few landmark buildings.
The_Lord_FØrce 10 月 4 日 下午 9:52 
slightest changes everrr
ExtACE 10 月 1 日 下午 5:37 
@a70f Thanks for the mod! I have everything working together with OvN Firmir. Maybe something specific is missing, but I didn't notice. Is OvN Firmir not fully compatible, or is it better to turn it off?
Ba$ed 9 月 27 日 下午 8:03 
It's a real shame that there is a conflict with OvN Firmir. I see it causes a crash. Yours and that one are truly great mods.
Red Panda 9 月 8 日 下午 5:55 
My mistake.

It got updated when I start using this mod so I got confused.
YJ 9 月 8 日 下午 3:12 
@Red Panda you have that Hung mod though, why would you even think this mod is the cause?
Moriarty 9 月 2 日 上午 11:41 
Thank you for your hard work! <3
a70f  [作者] 9 月 2 日 上午 10:38 
@Thememoryman, no