安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









My thoughts are adjust them with a combination some of the following:
Single target, reduce rebuff duration, increased cost, add moderate physical/magical damage or miasma cost. Maybe let It have one multi target debuffer, but that one can be expensive.
Thank you.
I like scythes. I like dark.
I don't think the archer sprite suits the class, maybe hexer/reaper/assassin.
I haven't used it yet, these are my First impressions and will play more. Abilities seem well thought out. Taxing, but impacting. However as a starting class it's too expensive and probably op. You could plop it down midgame somewhere,
Maybe add/change a skill so it's not fully MP reliant? Next to the steep costs, miasma armor needs to be active for some, I like the idea of sacrificing defence, but it also costs an arm.
Or, keep the costs and have some abilities remove a tick of miasma, and maybe 2 for stronger attacks, instead of the whole thing. And then probably nerf the initial buff from 3 to 2 or one turns, and the skill from 5 to 3 turns.
Just my thoughts. Thank you.