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There should be a way clearer mission handling. I finished the campaign missing the lizard cave, just because I went to the final dungeon without knowing it's the final dungeon.
The text of the first quest should direct the player to the ever frost mines. It's clearly meant to be the first one. I went north to Fort Hammerram. However, I must admit that it was interesting to kill the spider queen on level 4 and the full fort thereafter. But the western location was a breeze after that.
It's strange that there is no magic item progression. It is possible to make top-level magic items at level 4.
I wasn't able to make better armor for my druid tho, because there were no brown bear pelts in the shops for the fancier hide. He wore a simple +1 hide.
There is an underground map where one of the blue lizard champions is inside stone.
On the 7th level of that certain tower, one of the fire elementals is in another room. The battle doesn't end after killing everything in the first room, and the party needs to advance a lot to the end of the level to finish off the last one.
I'm not sure if you're still active, but I found a few bugs and have a few suggestions.
First, the 3 routes are odd. I would remove 2 of them and would make them side quests. I think everybody clears all of them anyway.
Some quest givers should be in more obvious places. The center of the market and the gates are good, and Rosa is fine in the inn.
I'm guessing that isn't intended?