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T4 wanderers are untameable as they would be too OP with their new stats and I don't have any good way to make a thrall NPC have boss-level health when you fight them but normal thrall HP when tamed. Truth be told, I didn't think anyone would miss these.
The issue with Sepermeru being too easy seems to be the invulnerability bug that is now fixed, but let me know if it still feels too easy. I don't expect to always get balance right first try but I can't predict or recreate all the situations players will use them in.
I also noted that regardless of my ability at being an immortal slayer of sepermeru, i could take fall damage
2. I'm wearing yogs set, wielding tenderizer, got guts edict active, and I'm level 22. I'm steamrolling sepermeru, the place in the market where there's a dance and 3 others - one is cheering. Normally start something there you need a solid plan or escape route I just slaughter 10-12 with 3 tenderizer combo, it was like once I'd started swinging I was immortal until I'd stopped swinging. Maybe it meant to be this way? Anyway just letting you know.
@Fluttervi I've been wanting to add more religions for a while now. There are a few challenges but I am for sure interested in this down the line. Feel free to hit me up on my mod discord if you'd like to bounce some ideas around further.
food - seas bounty, along with standard bonus the religious meal will strike the next attacker with the effect you placed on dagger of dagon. bonus attack lasts for as long as sated lasts but only strikes once.
outfit - (like spino buff from ark) exiting water grants the wearer 25% more damage and damage resistance for 30-45 seconds? when wearing 3 or more.