安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The way the spawning and path-finding works in the map is a tad limited. I've dozens of test plays and the current version is pretty much the best balance I was able to achieve.
Grenadiers are currently restricted to about 5 of them every like 5 waves. I had to manually spawn them because in the old version when the AI could spawn them they were really being spammed like crazy but I feel like the map is too easy if I don't include them.
Tankers I don't control how many of them spawn, I give the AI a set amount of supply and it decides what to spend that supply on so sometimes you get only 2-3 tankers the entire run and sometimes you get over 20.
I've been debating making some adjustments now that the dlc added more options maybe I will take another look at it sometime soon.
Sad to say Aragorn didn't make it cause he got stuck defending the high ground and the grenadiers got him.
I've noticed that units tend to get stuck on each other a bit much, I had 5 tankers occupying the same square cm, perhaps widening the high ground by 1 square on both the north/south walkways and a bigger gate for the high ground should alleviate these issues and give the bugs a better chance?
Losing the outpost due to the hive spawning there was a nasty surprise, but the bugs can't leave the compound due to the fat tanker increases the amount of units on the map, causing some lag issues. Idk if the trigger that spawns it doesn't have a set path or if the units just block each other.
Perhaps replacing it with royal guards might help?
The bombardiers charging the water-grate recreating an iconic movie scene was marvelous :).
Definitely one of the more creative maps
I've actually been thinking about taking another look at this. I think you're probably correct I need to reduce the amount of plasma bombardiers. I'll see what I can do tonight.