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Assuming there is a angle and arc size that can avoid the issue above, making this model would still be quite painful for me personally. But maybe others with more broad modding skills can handle it.
Curved surfaces and circular symmetries are up a notch in terms of skills required for modeling (maybe not for all modders, but for me it would be a bit of a pain), and then there is the question of their footprint in the game: if the round house is made with a single model/item, then it will waste a square surface equal to the house's diameter, causing 4 wasted corners around it (so forget having a nice circual walking path close to it for example), and wasting the entire surface of the inner yard. The only way to avoid that is to mod only a small arc of the building (for example 1/26th of a circle, as this house seems to be composed of 26 identical modules), which then the player is expected to place accurately in contact with each other with the proper rotation.
Idk why but i can't find it in steam workshop.
Wikipedia- https://en.wikipedia.org/wiki/The_Round_Houses_in_Moscow
Thanks for your other mods!