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You can't adjust base AP values beyond making specific units, like a factions commanders fast which gives 4 AP or slow which gives 2 AP, but that would devalue proper fast units (like mounted commanders).
You can adjust the AP movement cost of individual terrain numbers / tile types which is what this mod does, aside from that the only other way you can interact with AP is changing ritual costs, which is also full of scuffed limitations.
But yeah stuff like refunding AP or charging none on ritual casts can be done, and is used in the PVE High Cultists Eldritch Vigor ritual to allow their commanders to restore AP for a gold & sac cost.
Another thing worth noting is there is a slow version of this mod that doesn't touch movement costs if you just want the other adjustments.
This helps immensely.
You can use the Slow QoL Overhaul mod that doesn't change move costs if that's your thing.