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I uploaded a re-built version, hope that fixes it for you.
Exception filling window for RimWorld.Dialog_CreateXenotype: System.MissingMethodException: void Verse.Widgets.DrawTextureFitted(UnityEngine.Rect,UnityEngine.Texture,single,single)
[Ref 7D32B90F]
at MoreGeneInfo.Patch_GeneDisplay.DrawGeneBasics_Post (Verse.GeneDef gene, UnityEngine.Rect geneRect) [0x00006] in <af288b632cd244ae89ce23c848fc5dcc>:0
at RimWorld.GeneUIUtility.DrawGeneBasics (Verse.GeneDef gene, UnityEngine.Rect geneRect, RimWorld.GeneType geneType, System.Boolean doBackground, System.Boolean clickable, System.Boolean overridden) [0x0023b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VanillaGenesExpanded.VanillaGenesExpanded_GeneUIUtility_DrawGeneBasics_Patch:Transpile
- Added translation support.
@路人
It instructs mod developers how to avoid an incompatibility with Achtung! Since I did follow those instructions, there is no conflict.
If there was a conflict with Achtung! because of the dependency, I would state it on this mod.
You can make a mod that only contains the translation, and have it depend on this one. Then, when you upload it to steam, make sure to check the "tag as translation" box.
Anyone wanting to use the translation would then simply subscribe to both.
Good luck with the translation, this probably isn't the easiest to take as your first translation project.