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I uploaded a re-built version, hope that fixes it for you.
Exception filling window for RimWorld.Dialog_CreateXenotype: System.MissingMethodException: void Verse.Widgets.DrawTextureFitted(UnityEngine.Rect,UnityEngine.Texture,single,single)
[Ref 7D32B90F]
at MoreGeneInfo.Patch_GeneDisplay.DrawGeneBasics_Post (Verse.GeneDef gene, UnityEngine.Rect geneRect) [0x00006] in <af288b632cd244ae89ce23c848fc5dcc>:0
at RimWorld.GeneUIUtility.DrawGeneBasics (Verse.GeneDef gene, UnityEngine.Rect geneRect, RimWorld.GeneType geneType, System.Boolean doBackground, System.Boolean clickable, System.Boolean overridden) [0x0023b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VanillaGenesExpanded.VanillaGenesExpanded_GeneUIUtility_DrawGeneBasics_Patch:Transpile
- Added translation support.
@路人
It instructs mod developers how to avoid an incompatibility with Achtung! Since I did follow those instructions, there is no conflict.
If there was a conflict with Achtung! because of the dependency, I would state it on this mod.
You can make a mod that only contains the translation, and have it depend on this one. Then, when you upload it to steam, make sure to check the "tag as translation" box.
Anyone wanting to use the translation would then simply subscribe to both.
Good luck with the translation, this probably isn't the easiest to take as your first translation project.
into other languages?
- Support for RimWorld 1.6.
I'm desperately waiting for the 1.6 update of this mod.
Just seeing if there's a quick fix to this, otherwise I'll go through my mods and see which one is the issue.
When adding genes like Awful or Great, I have to take a screenshot and make notes each time to remember what to insert.
It would also be helpful to view the character's info window with xenogenes removed, since existing xenogenes make it hard to predict results like passions when adding new genes.
if possible can you add the ability to order to produce multiple xenogene at the same time
It would be nice to see skills specifically so that skill genes can be used effectively.
- RimWorld 1.5 support.
- Fixed bug where the "Back" button on the info card could overlap with the tags.
* Fixed bug in "Potential Offspring" dialog when no genes are tagged.
Sure, I think I have a decent plan for how I could do that.
@Suzan
I realized I was a bit ti terse and unclear in my previous reply.
This mod alters several vanilla windows and adds 2 new ones. I think both the new ones are already resizable.
If you mean the one visible in the preview image, then I could try, but I'm not sure how well it would work. Making the window resizable is very easy, but making the contents work well with the new size is hard if it wasn't already made adaptible. Even if I get the vanilla stuff to adapt properly to the size, any other mods adding content to it are likely not to work properly with a different size.
Sorry, but there is no easy fix.