Space Engineers

Space Engineers

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Entire Infinite Drill Tunneler
   
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Type: Blueprint
标签: large_grid, safe
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1.751 MB
2023 年 3 月 1 日 下午 4:20
4 月 13 日 上午 12:00
6 项改动说明 ( 查看 )

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Entire Infinite Drill Tunneler

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More Details Coming Soon...!

WORKS BEST WITH THE [QOL] Production Quota Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2304715504&searchtext=production+quota

MOD not needed as I'm sure you have some sort of inventory/component management already...?
Otherwise all Assemblers can be put on "Repeat Mode" and you should keep an eye on component construction/limits.

Multiple Edits since April 12th 2025... most in the notes but I have noticed a DRAMATIC increase of gravel produced and has now become a problem, well sort of... XD

More Proper Details to come SOON...!
20 条留言
Baltus/Hapalo 6 月 21 日 下午 7:58 
Also, button 3 from the command chair is grayed out. It says "Sorter Ore Storage". Could this be the issue? That something isn't running that should?
Baltus/Hapalo 6 月 21 日 下午 7:50 
I just built this and found a few things odd. The lifting piston is at 4 meters but the settings are set to 2.8 meters. Dropping it to 2.8 puts the tire onto the road and the welders up front can now weld the new road. The other issue is that the drill "wall" advances about halfway and then stops. The timers will eventually have the merge block disconnect and the front assembly clangs. I did not have the issue of the welders being attached to the road. Everything was too high. Do I need to seed the cargo containers before starting it up? If so, how many of what and which cargo container? Thanks, this has been fun.
ShArPy1o1  [作者] 4 月 12 日 上午 5:18 
I have just RE-UPLOADED this BP and have tested it thoroughly to make sure it works and so far its gone past 7+ builds... check the notes :)
I had all SE World settings 'default' when building this design on Pertam :)
cybervampirekid 3 月 27 日 上午 5:02 
I paste the design in making sure it does bounce
ShArPy1o1  [作者] 3 月 26 日 下午 5:30 
@cybervampirekid I only tested this design the other week and it works fine...
Are you disconnecting the welders and grinders at the rear of the design to seperate the grids?
Are you pasting the design into your world or building it manually through a projector?
When pasting in, does the Drill Head bounce as shown in my newer tutorial on this design showing its not a static grid like the rest of it?
cybervampirekid 3 月 26 日 上午 9:19 
Has anyone got this to work if so how ?
cybervampirekid 3 月 26 日 上午 5:39 
How did you get the covered drill not to jam as the blocks in front of the top most drill gets blocked ?
ShArPy1o1  [作者] 3 月 25 日 下午 6:42 
@eternal_mpei - When more than 1 Tunneller design is connected on the same grid then YES, they both need block name changes so they wont trigger each other etc.
In terms of having a Turning capability, I don't think its worth as it will add complex Hinges & Rotors that may cause wobble etc. when its more simple to deconstruct and rebuild elsewhere as the rear end just represents your Base's build capacity as the drill mines 99% ores it needs to build the tunnel floor/walls/roof.
ShArPy1o1  [作者] 3 月 25 日 下午 6:38 
@cybervampirekid - There is a Tutorial on this design and many more on my YouTube channel "Sharpy1o1 Games"... Feel free to splurge on as many as you wish
cybervampirekid 3 月 25 日 上午 7:35 
Have you thought of putting a start guide for the covered drill ?