全面战争:幕府将军2

全面战争:幕府将军2

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Sengoku Jidai Campaign Rework Complete
   
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描述
The total collection of my Sengoku Jidai Campaign Rework mod, I decided that instead of putting all changes into a massive singular mod, I broke up the mod into a number of different parts, the reasons being twofold.
One, while making the mod, I realized that certain pieces of it would actually be pretty decent on their own, outside of the total rework, and so I'd like to release them on their own so that people can use them in vanilla, or with another mod of their choice as they see fit.
And secondly, because this allows a level of modularity. When setting up earlier heroes, I could decide whether I liked them better at being available at second level or third level, so I split those up and I'll let you choose how you feel it works best. There are similar choices for how the temples and stables work in this mod, with the way that secondary buildings for units are removed in favor of attaching unit cap increases to these normally secondary buildings, and your own preferences may be different from my own.

To use the entire mod as intended, you can simply hit the button to subscribe to all of them, and then click on the ones you want enabled in you mod loader as you see fit. They are designed to be loaded in alphabetical order, as the mod loader arranges them automatically to make it easiest for you.
In order for the modular unit caps to work properly, you will need 4 of these mods. The first is the Campaign Rework CORE mod, which sets up the unit caps, followed by the Dojo mod, and your choice of each of the stables and temple modules. The first module for each will follow vanilla more closely, training cavalry and monks at the stables and temples respectively, and increasing the caps for these units at the various weapon dojos. The second module for each flips this, training cavalry and monks from the dojos directly, and using the temples and stables to increase the unit caps. Personally I prefer option 2 for both, but the choice is yours.

Early Heroes are split into two mods. Early Heroes Level 3 will make all heroes available at the third tier of their dojos, and Early Heroes Level 2 does the same for the second tier. If you use the second tier, you'll need to enable both, otherwise you'll be able to train them at levels 2 and 4, but not 3.

The Bowgun Switch mod makes the Teppo technologies available sooner, and also switches the positions of the teppo line with the bow line, to align yari and yumi together from Strategy of Defense, and sword and gun together with Strategy of Attack. I mostly did this so that the tech that gives you the siege workshop directly leads into the rest of the line, but it also makes the lines needed for monks closer together, and makes siege and cavalry an easier combo to set up early, which I feel gives you more fun choices in how you fight.

The Kisho Rework mod changes up how the Kisho Ninja unit works, which is described in more detail in that mod. It's now primarily a melee unit, not just a firebomb unit.

Teppo Supremacy changes up the gunpowder units to make them far more viable. In addition to the Bowgun Switch mod making the higher levels of teppo tech available sooner, this also makes matchlock samurai available at the powder maker, gives them kneel fire unlocked by Teppo Mastery to make them even more powerful later on, And increases their range to where they can actually get shots off before getting charged.

Mighty Siege takes the absolute joke that is the vanilla siege weapons and cranks them up to 11. Mangonels are available at level 1, Fire Rockets at level 2, and Cannons are available at the Nanban Trade Port. All siege units are now much stronger, and a true threat.

And finally, the unit ability mod adds a plethora of abilities to various units, to give them a significant increase in capability and flexibility.
项目 (13)
SJCR Bowgun Switch
创建者: Octavia1124
Part of my Sengoku Jidai Campaign Rework, but designed to work on its own as desired, this mod makes two changes. One, it takes the two Teppo techs and brings them up a level, making the late game gunpowder and siege unit available much faster. Secondly, i...
Sengoku Jidai Campaign Rework CORE
创建者: Octavia1124
This module is the primary activator of the dynamic unit cap of my Sengoku Jidai Campaign Rework. Without this, unit numbers will remain uncapped, and a number of other things won't work that assume this system is in place. In addition to establishing the ...
Sengoku Jidai Campaign Rework Dojo
创建者: Octavia1124
This module of my Sengoku Jidai Campaign Rework works alongside the CORE module to set up the dynamic unit caps. The part of the mod adds effects to the various weapon dojos to increase the unit caps of samurai, adds effects to farms to decrease ashigaru n...
Sengoku Jidai Campaign Rework Stables Module 1
创建者: Octavia1124
This module of my Sengoku Jidai Campaign Rework works alongside the CORE module to set up the dynamic unit caps. This part of the module sets up increasing unit caps for cavalry units as you build dojos for their specific weapons. This module is designed t...
Sengoku Jidai Campaign Rework Stables Module 2
创建者: Octavia1124
This module of my Sengoku Jidai Campaign Rework works alongside the CORE module to set up the dynamic unit caps. This module deviates a bit from vanilla, breaking off cavalry units from being trained directly at the stables and instead shifting them onto t...
Sengoku Jidai Campaign Rework Temple Module 1
创建者: Octavia1124
This module of my Sengoku Jidai Campaign Rework works alongside the CORE module to set up the dynamic unit caps. This part of the module sets up increasing unit caps for monk units as you build dojos for their specific weapons. This module is designed to w...
Sengoku Jidai Campaign Rework Temple Module 2
创建者: Octavia1124
This module of my Sengoku Jidai Campaign Rework works alongside the CORE module to set up the dynamic unit caps. This module deviates a bit from vanilla, breaking off monk units from being trained directly at the temple and instead shifting them onto the w...
SJCR Early Heroes Level 2
创建者: Octavia1124
A module designed for my Sengoku Jidai Campaign Rework, but can work alone if desired, this module allows hero units to be trained from only a second level dojo, instead of needing to upgrade all the way to fourth level, by which time heroes are largely po...
SJCR Early Heroes Level 3
创建者: Octavia1124
A module designed for my Sengoku Jidai Campaign Rework, but can work alone if desired, this module allows hero units to be trained from only a third level dojo, instead of needing to upgrade all the way to fourth level, by which time heroes are largely poi...
SJCR Kisho Rework
创建者: Octavia1124
A module designed for my Sengoku Jidai Campaign Rework, but can work alone if desired, this module alters how the Kisho Ninja unit operates. I've seen a number of mods across the workshop that attempt to "fix" the supposedly broken Hattori and Tokugawa Kis...
SJCR Mighty Siege
创建者: Octavia1124
A module designed for my Sengoku Jidai Campaign Rework, but can work alone if desired, this mod takes the pathetic joke that was the base game siege units and turns them into truly terrifying weapons of destruction. Firstly, actually getting ahold of siege...
SJCR Teppo Supremacy
创建者: Octavia1124
A module designed for my Sengoku Jidai Campaign Rework, but can work alone if desired, this module enhances the various gunpowder units in the game to be far more viable. This is intended to be used alongside my Bowgun Switch mod, but isn't required. The f...
SJCR Unit Ability Variety
创建者: Octavia1124
A module designed for my Sengoku Jidai Campaign Rework, but can work alone if desired, this module adds a suite of abilities to a variety of units to encourage greater focus on unit tactics and grant more versatility. Yari Ronin now have Rapid Advance as t...