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报告翻译问题










The switching of the main and Ikko techs wasn't a mistake, that's the only way the mod works.
When trying to edit tech trees, the game insists on retaining existing connections. Adding in new connections works fine, but it will still retain the original ones, even if you swapped them over to something else, resulting in a tech requiring both the old requirements, and your new ones, so that a single tech might need 4 different techs to be taken. This game's modding tools are really picky about trying to keep things vanilla.
The only way to break the techs connections from where they were originally was to remove them from the tech *tree* that they came from, so that they would have no existing possible connections, and then I could hook them up as needed. The actual effects of the techs are completely unchanged, and there's actually zero reason for them to be duplicated for the Ikko Ikki, but it made it convenient for me.
Since they tech IDs actually reference the exact same tech effects, if you use another mod that changes the effects of those techs, but doesn't mess with the tree itself, it will actually be compatible. Unintended, but nice anyway.
Then I would replace the location of 'Form' from before with 'Heaven and Earth', because I think that one feels the most relevant to attacking and gunpowder. Instead I would create a new tech where 'Heaven and Earth' was before.
Like this: https://imgur.com/a/dqrcWTx