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Star Wars KotOR Weapons and Armor
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Mod, 1.5, 1.6
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85.549 MB
25 feb, 2023 @ 13:09
28 nov @ 11:30
56 ändringsnotiser ( visa )
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Star Wars KotOR Weapons and Armor

I 1 samling av guy762
[OFFICIAL 1.6] Star Wars Knights of the Outer Rim (KotOR)
17 artiklar
Beskrivning
[github.com]
[github.com]
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!


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- All melee weapons supported with animations!
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- All weapons have preset settings!
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- All weapons have preset hand positioning!
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- Large lightsaber crystal formations will spawn in crystalline caverns!
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ADDITIONAL NOTES:
~~~~~~~~~~~~~~~~~
- ATTACK VERBS: The attack commands don't like to go through unless you toggle the "fire at will" gizmo off while your pawn is drafted.


IGNORE ALL RIMPY WARNINGS ABOUT MISSING MOD REQUIREMENTS! THEY ARE INCORRECT! THEY HAVE ALWAYS BEEN INCORRECT!
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KNOWN ISSUES:
~~~~~~~~~~~~~~

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3263594757

IGNORE ALL RIMPY WARNINGS ABOUT MISSING MOD REQUIREMENTS! THEY ARE INCORRECT! THEY HAVE ALWAYS BEEN INCORRECT!

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CREDITS:
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kaitorisenkou - graciously added a bunch of vital stuff to their ModularWeapons mod so this project was possible!
Sovereign - drew all vibroweapons and donated Tusken-related things
MajesticMadman - drew the workbench
Lee - coding, made the excellent Lightsaber Stance system now included as a standalone in this mod (if The Force: Lightsabers isn't loaded)
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
AnimeshkaTvar - additional item descriptions
guy762 - drew everything else, wrote all xml

Refer to the KotOR Resources & Materials page for full project credits!


SPECIAL THANKS:
~~~~~~~~~~~~~~~~

Darthsawyer - bug reporting






Our other mods:



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Populära diskussioner Visa alla (3)
3
20 jun @ 3:26
combat extended?
blizzardcaster
5
17 jul, 2024 @ 19:07
Error with SOS log 18JUL24
Aranador
0
23 mar @ 12:35
Incompatability with The Force Psycast
Rappers
485 kommentarer
BoogieMan 9 dec @ 11:58 
There are ion weapons, but vanilla Mechanoids are absurdly resistant to blaster damage since it seems to be heat based, to which they have enormous resistance to. Even a weak pikeman can eat dozens and dozens of shots.
Skyl3lazer 1 dec @ 14:39 
Force Revitalize heals the various Modular Implant packages, making them both not work and unable to be removed.
ScuffedJeo 28 nov @ 6:20 
Getting constant errors when loading up this mod.
serzhuk 3 nov @ 10:06 
CE?
GULÉ🏠 24 okt @ 7:20 
Is this mod giving me errors? Sorry I'm not good at reading errors.
https://gist.github.com/HugsLibRecordKeeper/f81ab15c9a4c09fe8006beb011f99172

[Star Wars KotOR Weapons and Armor - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="Defs/ModularWeapons.ModularPartDef[defName="guy762_powercrystal_luxum"]"): Failed to find a node with the given xpath
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2938932438\1.6\AdditionalMods\AthenaFramework\Patches\Patch_CrystalAthenaMultipliers.xml
Shamona´s Witness 5 okt @ 3:00 
Okay so how did u manage to add Modularity to Armor pieces? Is it also via Modular Weapons 2?
Skakk 26 sep @ 22:13 
Not sure if its something you can do your end, but Rimpy is giving and error saying your mod needs both Modular Weapons and Modular Weapons 2 mods.
I assume Mod Weapons is no longer needed as its not updated to 1.6 and not listed as needed on this page.
Leutian Kane 25 sep @ 8:50 
so which def are all of your base thingdefs for armor stored in?
Terallis 13 sep @ 15:25 
Weeks of troubleshooting why my game gets stuck on loading, I've mostly narrowed things down. The final bit of errors are just related to this mod, it seems, and I can't figure out anything further. For note, it gets stuck on "Resolving XML Inheritance" every single time.

https://pastebin.com/NT2Ezp8f