边缘世界 RimWorld

边缘世界 RimWorld

Star Wars KotOR Weapons and Armor
480 条留言
Glatter Krimineller 10 月 5 日 上午 3:00 
Okay so how did u manage to add Modularity to Armor pieces? Is it also via Modular Weapons 2?
Skakk 9 月 26 日 下午 10:13 
Not sure if its something you can do your end, but Rimpy is giving and error saying your mod needs both Modular Weapons and Modular Weapons 2 mods.
I assume Mod Weapons is no longer needed as its not updated to 1.6 and not listed as needed on this page.
Leutian Kane 9 月 25 日 上午 8:50 
so which def are all of your base thingdefs for armor stored in?
Terallis 9 月 13 日 下午 3:25 
Weeks of troubleshooting why my game gets stuck on loading, I've mostly narrowed things down. The final bit of errors are just related to this mod, it seems, and I can't figure out anything further. For note, it gets stuck on "Resolving XML Inheritance" every single time.

https://pastebin.com/NT2Ezp8f
TomRock 9 月 9 日 上午 8:24 
Triceracops 8 月 31 日 下午 1:51 
Modular Weapons 2 is currently broken on world gen, preventing launching games with this mod or any dependencies activated...
garra30 8 月 30 日 上午 11:06 
Is there any way you could consider doing a version without ModularWeapons2? I and many others have had issues with integrating that mod into large load orders and it's pretty niche if you think about it (I know weapon upgrades were in KOTOR, just saying)
Z.E.R.T. 8 月 27 日 下午 6:00 
is there any way to only play with star wars mod on without any vanilla stuff ?
Marsianer 8 月 23 日 下午 3:56 
Can electrostaff be upgraded? Im confused, because I cant do that in a workbench, but I saw an uncraftable staffs with installed upgrades in the research tree
Luckspeare 8 月 22 日 下午 11:41 
Errors when loaded with minimal loadout.

https://pastebin.com/5UhXj7Kt


I've attached pretty full details in addition to the HugsLib in the pastebin. I also detail an interaction with just SW KotOR Resources and Materials without this mod, with some further hopefully helpful information.
Gr13nSl1me 8 月 17 日 上午 3:11 
Ah, apologies, cancel the below - saw your post about missing rimpy dependencies lower down in the comments.
Gr13nSl1me 8 月 17 日 上午 3:08 
@guy762 - both Modular Weapons and Modular Weapons 2 are listed as a dependency under 1.6 in the About.xml. Would you mind confirming if this is correct please?

<li>kaitorisenkou.ModularWeapons</li>
<li>kaitorisenkou.ModularWeapons2</li>
Cook1981 8 月 16 日 下午 6:49 
Anyone having any issues with not being able to edit Apparel policies? I noticed it after I added this mod. Really want to use it for my space themed playthrough.
Nimn 8 月 13 日 上午 6:41 
Nvm on my no shooting bug. No idea if it's this mod at all now because a base game autopistol is doing it. My ranged weapons went to hell.
Nimn 8 月 12 日 下午 7:47 
Rimpy gave me that error, saying i didn't have the old modular weapons installed. Here to report for some reason my hunters, using the sith assassin pistol and sniper, modified, aren't hunting. They near the animal, but instead of shooting i get intense lag and no firing. The normal blaster rifle works, and melee with the group hunting mod works with the sith sword.
garra30 8 月 8 日 下午 2:22 
Getting an error saying I don't have "ModularWeapons 2" installed, which I do. Could it be referring to the now outdated ModularWeapons?
neuromancer 8 月 7 日 下午 11:16 
Tried loading again today after seeing the update to EBSG Framework and XML Extensions that were released today, and I'm not seeing any red errors on startup. So, I'll start a new game and see if anything explodes.
neuromancer 8 月 6 日 下午 7:46 
I'm seeing some of the same errors as Billy. Specifically these:

Error patching SWCP.Core.JobDriver_AICastAbilityAtTarget - HarmonyLib.HarmonyException: Patching exception in method System.Void Verse.AI.JobDriver::Cleanup(Verse.AI.JobCondition condition) ---> System.Reflection.TargetException: Non-static method requires a target.

and

Error patching SWCP.Core.JobDriver_AttackHybrid - HarmonyLib.HarmonyException: Patching exception in method System.Void Verse.AI.JobDriver::Cleanup(Verse.AI.JobCondition condition) ---> System.Reflection.TargetException: Non-static method requires a target.

I'm also seeing a pile of errors related to this mod and the Melee Animation mod (which I confirmed to be suggested to be used). Seems to be related to animal weapons not having textures for MeleeAnim to use.

There are also exceptions thrown that are specifically related to the resources and materials mod, but are not (as far as I can tell), Harmony related. I'll put them under that mod.
Billy 8 月 6 日 下午 4:04 
Might just be on my end but I think the EBSG Framework update from a few hours ago might have broken some of the Kotor mods, I'm getting new errors on startup and none of my pawns are rendering correctly on load.

https://gist.github.com/HugsLibRecordKeeper/30a5aa135c51c11085717873ae6a8625
GULÉ🏠 8 月 6 日 上午 10:41 
I'm getting red errors from this mod I think, could you please check?
https://gist.github.com/HugsLibRecordKeeper/0aef9ab3106a68320ab5c21d204329a5

Start of stack trace it says.
Aschevacuum 8 月 5 日 下午 5:43 
Is it possible changing lightsaber damage type through crystals like old version? i'm using lee's light saber mod as well
guy762  [作者] 8 月 5 日 下午 4:46 
@5health oh I guessed wrong then, it looks like some "EMWH" mod has added new bodytypes to the game that your pawns accidentally generated with. you should be able to fix it by turning on dev mode and using the 'change body type' command
5health 8 月 5 日 上午 6:18 
@guy762 Still having the issue even after resubing.

https://gist.github.com/HugsLibRecordKeeper/341153bfe59e12e70f43b68d4fb6e4e7
guy762  [作者] 8 月 4 日 下午 11:49 
@5health resubscribe to KotOR Resources, KotOR Weapons, and KotOR Factions. I saw your earlier report and it was probably because you had another mod that coincidentally had the same file path as the vacsealed bodysuit, so I've updated the file paths of all apparel to be a bit more unique
5health 8 月 4 日 下午 8:49 
I keep getting an error where the Bodysuit, vacsealed doesnt load the texture in game when equipped to a pawn. It always happens on the strike force team scenario. I uploaded the error both here and on the core, cause im not sure which teams/person would be able to fix it.

https://gist.github.com/HugsLibRecordKeeper/87a9f5ae75bbf4c722cf465ff753b8c2
guy762  [作者] 8 月 2 日 下午 10:33 
@Space Gandhi that's an issue with Melee Animations, won't be able to fix it for a day or two
Space Gandhi 8 月 2 日 下午 10:04 
Hey im having a rather strange visual error where vibroswords appear tiny, They seem to work fine in combat but visually their model is closer to a comically small dagger than a long sword.
guy762  [作者] 8 月 2 日 下午 9:19 
@Aschvacuum I think the majority of the weapons and armor are tagged to spawn in vanilla exploration loot pools, and I've just added the Unique weapon tag to all of the "legendary"-tier weapons and armor in the mod so they should spawn wherever you'd find the new Odyssey uniques
Aschevacuum 8 月 2 日 下午 5:20 
Thx for update. is it possible finding kotor weapons in ruins or vault?
Evan 8 月 1 日 下午 6:54 
Hey for an unusual request, could you make it so the melee animations you used to use for the crossguard lightsabers (if you still have the file/info saved) applies to the Crossguard and Broadsabers of the Lightsaber mod? They did a much better job conveying "Bigass two-hander" than the current ones do.
guy762  [作者] 8 月 1 日 上午 2:09 
1.6 UPDATE IS LIVE

DO NOT REPORT RIMPY MISSING MOD ERRORS, RIMPY IS INCORRECT!
Kadnlol 7 月 29 日 上午 9:13 
Same question for me, does this need 1.6 or does it run fine without it?
GULÉ🏠 7 月 27 日 上午 2:23 
Does this need 1.6 update?
Shaackle 7 月 24 日 下午 1:25 
So stoked for 1.6! Prepping my mod list now.
Derranged Koi 7 月 21 日 上午 7:26 
good luck with the 1.6 update and conversion to modular weapons2 . looking forward to properly dressed Jedi
Guppi 7 月 17 日 下午 11:01 
This isn't compatible with combat extended is it? Are there any comp patches?
RainyDaysComing 7 月 17 日 下午 5:52 
when Im in the research tab the kotr tab dosent show all the options and i cant scroll down to look at them
guy762  [作者] 7 月 13 日 下午 5:00 
oh wait actually it seems like there's a lot of Github files in the folder that are taking up the same amount of space that the apparel textures are, I should take those out before I update
guy762  [作者] 7 月 13 日 下午 4:57 
@Big Cheese file size is from the apparel textures. a full set of body apparel is 32 images, and there is a *lot* of apparel in the mod
Big Cheese 7 月 13 日 下午 4:22 
is the humongous file size from the customization feature?
Nutzgobbler 7 月 13 日 下午 12:36 
cant wait to see the vehicle mod too
Nutzgobbler 7 月 13 日 下午 12:35 
yay
guy762  [作者] 7 月 13 日 下午 12:29 
1.6 update is being worked on, currently in the middle of converting the mod to use ModularWeapons2. My goal is to have everything finished absolutely no later than two weeks from now, since I have to wait for some colleagues to finish up with their own projects to come and help make some planned overhauls.
Turbo64 7 月 13 日 上午 10:58 
When is 1.6 ?
nikita150u 7 月 12 日 下午 12:05 
Why tf sabers weight more than 5 kg???
⚡ÆLP⚡ 7 月 11 日 下午 1:29 
1.6?
Firebringer4 7 月 11 日 上午 11:14 
any chance this gets updated to use modular weapons 2.0?
Mug 6 月 28 日 下午 4:49 
Color crystals for lightsabers are in caves, and can be bought from merchants or towns.
Gogglechu 6 月 26 日 下午 1:25 
Could not find a type named LightsaberIntergration.JobDriver_TransformCrystal

Getting this error, maybe that's why I have no crystals? I'm sorry I know little to nothing about mods and coding
Gogglechu 6 月 26 日 上午 7:47 
Anyone know where to find colour crystals for lightsabers?