边缘世界 RimWorld

边缘世界 RimWorld

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Star Wars KotOR Resources and Materials
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Mod, 1.5, 1.6
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90.505 MB
2024 年 5 月 25 日 下午 1:42
9 月 17 日 上午 8:40
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Star Wars KotOR Resources and Materials

在 guy762 的 1 个合集中
[OFFICIAL 1.6] Star Wars Knights of the Outer Rim (KotOR)
17 件物品
描述
[github.com]
Adds resources, crafting materials, consumables, and other items from across the Star Wars universe. This is also a shared asset and (temporary) code repository for the Knights of the Outer Rim project.


Things this mod adds: Kolto, Spice & Deathsticks, Durasteel, Bronzium, Cortosis, Mandalorian Iron & Beskar, Rhydonium, Tibanna gas & plasma ammo, new "Ultra" Components, Stygium crystals, Armorweave, Credits, Duracrete, Medpacs, Stimulants, cantina decorations and band instruments, and Sith furniture drawn by Sovereign!


~~~~~~~~~~~~~~~~~~~~~~~
- Cortosis, Mandalorian Iron, and Rhydonium asteroids will spawn in orbit!
~~~~~~~~~~~~~~~~~~~~~~~








~~~~~~~~~~~~~~~~~~~~~~~~
EXTRA MOD COMPATIBILITY:
~~~~~~~~~~~~~~~~~~~~~~~~
- Save Our Ship 2: The Ship Cloaking Device has been patched to require 25 Stygium crystals when constructing
- RimNauts 2: Three new types of Asteroid have been added: Mandalorian Iron/Beskar, Cortosis, and Rhydonium

~~~~~~~~~~~~~~~~~~~
IMPORTANT PATCHES:
~~~~~~~~~~~~~~~~~~~
- REBALANCED PLASTEEL: this mod patches the stats and availability of vanilla Plasteel to be closer to its portrayal in Star Wars lore. it is now cheaper, its ore is easier to find, and it is easier to use as a crafting material. however, it also has a smaller hit point modifier (which is still higher than vanilla Steel's). This can be disabled in the new mod options menu!
- SoS2 Ship Cloaking Device - the crafting recipe for these have been patched to require 25 Stygium crystals. This can be disabled in the new mod options menu!

~~~~~~~~~~~~~~
KNOWN ISSUES:
~~~~~~~~~~~~~~
- Pick Up And Haul mod - Pawns will be unable to pick up stacks of Credits while using this mod. To work around this, I've added a mod options menu toggle that fixes it, at the cost of adding a (very small) weight value to Credits.

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549325465







~~~~~~~~~
CREDITS:
~~~~~~~~~
MajesticMadman - drew most of the initial content for this mod
kaitorisenkou - coded many things so this mod was possible
Sovereign - donated the excellent Spice textures as well as some TOR Imperial furniture
Ranger Rick - graciously let us use code from the Fallout Collaboration Project!
Lee - coded many things and did lots of bug fixing
ShunTheWitch - graciously let me use the HomingProjectile code from Taranchuk
SmartKar - wrote the "running beam" and "bouncing projectile" code for AthenaFramework that is now included in this mod
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
NelsonArts - additional art
guy762 - drew everything else, wrote most xml

The Sound Departments for KotOR 1&2, Jedi Outcast & Jedi Academy, Battlefront 1, 2, 1 (2015), 2 (2017), Empire at War, Republic Commando, and especially David W. Collins - it wouldn't be Star Wars without the sound effects!
KotOR 1's 2D GUI artist Rob Sugama - 75% of this mod (and future content) is based off of the tiny 48x UI sprites from the original two games

Jecrell - Projectile deflection code and associated XMLs which this mod will now be "forking" instead of having a hard requirement for JecsTools.


SPECIAL THANKS:
~~~~~~~~~~~~~~~~
Alite - took over management of vital AthenaFramework code which let us remove it as a requirement for KotOR Weapons & Armor!

strategywiki.org's KotOR 1&2 walkthrough guides - amazing source of information on the original games. Seriously, whoever ripped all the item sprites deserves a raise!

Sithspecter's KotOR 1&2 High Quality Blaster mods - I tried not to copy this amazing work *too* closely, but it was still a spectacular reference to have while drawing all of this!

David Hibbeln, Derek Watts, and the rest of the KotOR 1 Art Department - I love the KotOR 1 art direction so much I made this mod. It inspired me with wonder when I was a kid and it still inspires me today.

Aelanna in the Rimworld discord - helped me write the C# component of the "ionization" code and gave me a working example of what I was trying to do to base it off of

Mile's Save Thing As Image mod - I actually did use this for the promo imagery, very handy!

PastorHaggis - solved the mystery of the Linux incompatibility



Our other mods:



[ko-fi.com]
热门讨论 查看全部(1)
0
3 月 5 日 下午 8:22
Ship chunks black outlines are too big
tbone -iwnl-
175 条留言
RespBucs 10 月 9 日 上午 9:26 
Is anyopne getting a conflict with this mod, I cant seem to get it to work.
⚡ÆLP⚡ 10 月 9 日 上午 1:01 
When will the performance issue be fixed?
Wrath 10 月 8 日 下午 12:59 
Looks neat !
Can it be used as standalone ? Like, not with the rest of the collection ?
Can it be added mid-game ?
entropy008 9 月 21 日 下午 7:24 
Is anyone else having an issue where the research tab has several items out of sight? There's an up and down bar on the far right, but I'm unable to scroll down to the hidden/ out-of-sight items (can see lines extending downward to hidden things). Solely in the KOTOR research tab.
PanicOregon281 8 月 23 日 下午 7:15 
just realized i should provide the log, because more than anything this is probably some conflict or another mod fiddled with worldgen in their mod update
https://gist.github.com/HugsLibRecordKeeper/513a377c89fe0309459e90e05be5e01c
PanicOregon281 8 月 23 日 下午 6:46 
anyone else getting this with the KotOR mods, had to use visual exception to catch it without a crash to desktop? confirmed on my end, i get this error only when KotOR is loaded.


Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E55DCB92]
at Verse.BuildableDef.ResolveIcon () [0x00081] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.BuildableDef.<PostLoad>b__78_0 () [0x00021] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
guy762  [作者] 8 月 23 日 上午 2:14 
@tachi my updates from that week hadn't touched anything world generation-related. is it still happening currently?

@Spank Daddy couldn't find anything notable in the log, but those errors are from mostly unused code so they should be safe to ignore

@⚡ÆLP⚡ should be safe to ignore and fixed when I push the next update

@MacB00k_Man it requires the Mandalorian Equipment research project

@Luckspeare good catch, will be fixed in the next update push
Luckspeare 8 月 22 日 下午 11:26 
More HugsLib log.

https://pastebin.com/SpJWxcSk

The following mods work fine without errors:

Harmony
Loading Progress
Better Stacktraces
Hugslib
Mod Manager (Continued)
XML Extensions
Star Wars : The Force - Lightsaber
ModularWeapons 2


But if I add the Star Wars KotOR Resources and Materials mod at the bottom of those, I get red errors that start as shown below, and as shown more fully in the error log linked above.

---

XML error: Could not find parent node named "guy762_KotORpartOverlay_pockets" for node "ModularWeapons2.ModularPartsDef". Full node: <ModularWeapons2.ModularPartsDef ParentName="guy762_KotORpartOverlay_pockets"><defName>guy762_KotORpartOverlay_pockets_hvy</defName><attachedTo>guy762_KotORMount_overlay_hvy</attachedTo></ModularWeapons2.ModularPartsDef>

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
MacB00k_Man 8 月 22 日 上午 10:33 
How do I make beskar, I got the mandalorian iron and plasma furnace but there’s no option for it
Spank Daddy 8 月 17 日 上午 7:53 
Hello! Love the mod! I was getting an error that said something about missing spinning projectile (and a few other errors im not sure if they are important). Here's my hugslib:

https://gist.github.com/HugsLibRecordKeeper/e2512837efc2be9deaa87d09956cc649

Any help if these are important or conflict with one of my many 300 mods is appreciated! Thanks again!