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MicroLua
Full disclosure: I am the author of that mod.
Main advantages it has over this mod and it's replacement:
* Multiplayer works better, as it runs the script both on the server and all the clients.
This matches how all in-game logic components work, and means that there are no latency / update frequency issues or knobs to fiddle around.
* The setup is much simpler and more powerful: A single 32 input / 32 output component, and the actual property setup is much cleaner.
* No separate JSON memory thing for storing state to persist across frames, just store state as regular variables.
* There are other advantages, which the documentation will clarify.
Just a shame it comes with zero documentation (if it's identical to this mod, then state that in the description )
Does 2nd memorycomponent just take a json object to preload the mem[] in editor?
What does the whole "buttonterminal" part seen in the sub editor do, could it be useful to me?
Is there a way to have lua components work when testing out something in the sub editor, or do i have to ask the lua for barotrauma people about this?
Is the implementation of the mod optimised enough that i can just have logic always output a value to every pin, or should i use if-statements and such to only output a toggle signal to a pin when needed?
And lastly if i write a 1 to an output pin, will that pin still have a value of 1 the next time my code gets ran or will it be 0 or nil? (my current code assumes this is not the case)
I tested it with 20+ players in pvp and everything works fine.
[CL CS error] CS MODS loading | compiler error: C: / user/administrator/AppData/local / / pressure trauma/WorkshopMods Daedalic entertainment GmbH/installation / 2937571024 / / CSharp/Shared/LuaNetComponent cs (21, 20) : error CS0104: 'Closure' is an ambiguous references between System.Runtime.CompilerServices. A Closure 'and' MoonSharp. Interpreter. Closure '[CL CS error] system. Exception: Unable to create cs module assembly. B: programming\c#\ barotrauma \ barotrauma \SharedSource\LuaCs\Cs\CsScriptLoader.cs: Line 242: barotrauma Initialization (Boolean forceEnableCs)B: programming \c#\ barometric trauma \ barometric trauma \ shared source \LuaCs\LuaCsSetup.cs: Line 398