安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









RuyiLuaComponent
For compatibility, please keep the 32 nodes version existing.
So that I don't need to refactor my code.
I will take this into consideration to the next update. I think it needs to be way harder to craft than a circuit box.
1. Input and output nodes are limited to 8/16
2. Can't be used in Circuit Boxes
3. A bit harder to craft. May be the same recipie as vanilla Circuit Box
4. Crafting depends on one of the top engineer's perks
5. Rare and expensive to buy in outposts
I mean, with this thing everyone can handle whole submarine's automatization (even by copying code from internet), save many copper and tin and collect great bunch of FPGAs by disassembling old components. This ability should be deserved by making decisions and having a real engineer game experience
It means somewhere in the code, we are applying table indexing, for example foo , to an object which does not support it.
The console error should say which line and column have a problem.
Can you double check and paste here?