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I have however used it to implement secondary guns on my miniature Kongo. The ship isn't finished, so I haven't published it yet, but you can look at how those side turrets are set up. Maybe that'll help: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2936250144
But is there any way to provide angle restrictions for the turret placed in the middle of the hull? Similar to the torpedo launch tube of WWII destroyers or the third turret of Fletcher-class destroyer. They both have restricted areas in front and behind them, requiring two restricted areas. I have been thinking for an hour but have not come up with any good solutions yet.
The way i've been aiming the turrets using a director was through a tedious check for the smallest angle of rotation, in a lua script.
Time to simply use a PID!!!