Shadows of Forbidden Gods

Shadows of Forbidden Gods

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Covens, Curses, and Curios
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16.416 MB
2023 年 2 月 12 日 下午 6:55
8 月 18 日 下午 4:09
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Covens, Curses, and Curios

描述
News:
Version Number 2.0.12 (Hotfix)
Date Updated (dd/mm/yyyy): 19/08/2025

Covens, Curses & Curios has been updated for version 2.0! The Community Library is now required to run the mod

Description
Greatly expands the number of things you can do at covens, adds a new school of magic called curseweaving that requires human souls and adds a new item crafting system to the game along with many new artifact level items to find and craft. New Customization! You can now customize Covens Curses using the configure button on the mod configuration screen.

Main Features
-Reworked Coven influence system and 6 new Coven Tenets
-11 New artifact level items to find or craft with a new soul based crafting system
-A new school of magic Curseweaving with 8 new spells


Detailed Description of all the mods features below. This mod also has cross mod synergy with Deep ones plus though you do not need Deep ones plus to play this one.

--Covens--
-Maximum influence gain for covens is capped based on the covens size. No longer will the optimal strategy be to take all the tenets you want before you begin preaching! (The influence gain from prophets isn't affected by this cap.)

-Most covens will also start with one human aligned and one additional elder aligned tenet to make them different from each other. Certain very self destructive tenets can't be chosen as starting tenets.

-Additionally there are 6 new Coven exclusive tenets to choose from!
•Unlock more birds to recruit with the aviaries tenet.
•Keep your deep ones, ghasts and orc warlords away from prying eyes with outcast shelters.
•Or live the dream and build the biggest holy order possible using Initiation Rites to have a dozen Acolytes at once!

--Curses--
-New school of magic Curseweaving

-Curseweaving spells require soulstones a new item that can store human souls. These can be purchased at covens but you can also get a free one by picking curseweaving as your starting warlock trait.

-Curseweaving has 8 new spells to cast from the subtle Soul Snare to the devastating Psychogenic Epidemic, and of course lots of curses.

--Curios--
-Curseweaving isn't the only use for soulstones. Bring two soulstones to a coven with the Soulweavers tenet (or any coven if playing with holy orders off) to transform them into an item. Souls that had an occupation such as mediators or orc-slayers yield better items and artifact level items are made from two souls with unique occupations.

-There are 11 new artifact level items to find and or craft. Each unique combination of souls with occupations will produce a different artifact level item. You can purchase a transposing scroll to see these recipes for yourself and get exactly the item you desire.

-A new challenge is available at infiltrated catacombs, Unearth allows you to dig up bodies granting some gold as well as a soul to make use of.

- If you have deep ones + installed you will also be able to craft items from deep ones + using souls of deep ones specialists.

--Direct Download--
This mod can be downloaded directly via Github: https://github.com/ilikegoodfood/CovenExpansionRecast/releases
47 条留言
ilikegoodfood  [作者] 8 月 18 日 下午 4:10 
Covens, Curses, and Curios Version 2.0.11 (Hotfix):
- (Base Game & DLC) Delayed the initial alignment of tenets for witches covens until after map generation is complete.
ilikegoodfood  [作者] 8 月 18 日 下午 2:19 
Covens, Curses, and Curios Version 2.0.11 (Randomized Tenet Alignment):
- (Base Game & DLC) Re-introduced a missed feature that randomizes the initial tenet spread of witches covens.
- - This will not effect the tenets of covens that existed in a save game prior to this update.
- - This feature can be turned on/off with the new "Random Coven Initial Tenet Alignment" mod option.
ilikegoodfood  [作者] 8 月 10 日 上午 3:42 
Version 2.0.10 (Hotfix):
- (Base Game & DLC) Fixed error caused by typo in name of the Soulstone Exorcist graphic.

Thank you for the bug report @Cactus.jpg.
Cactus.jpg 8 月 9 日 下午 9:50 
The exorcist soulstone is invisible and gives an error because its image is misspelled as 'Excorcist'.
ilikegoodfood  [作者] 8 月 9 日 上午 7:01 
Version 2.0.09 (Options Enhancements):
Another long one folks. To see the full changelog, please check out the Change Notes tab above.

Here are the highlights:
- Better handling of mod options, especially for disabling curseweaving.
- Mod options added to allow customisation of how soul's are labelled.
- - Pelagist is back by user-request.
- Removed unused Soulweaving mod option. Soulweaving was never implemented.
- Incrementally better code in a few places.
ilikegoodfood  [作者] 8 月 8 日 上午 6:44 
Version 2.0.08 (Hotfix):
- (Base Game & DLC) Fixed Null Reference Exception in de-duplication logic for Psychogenic Illness.
ilikegoodfood  [作者] 8 月 8 日 上午 5:08 
Wrong version number in that last message. It's Version 2.0.07.
ilikegoodfood  [作者] 8 月 8 日 上午 4:53 
Version 2.0.06 (Psychogenic Illness Fixes):
This one change-log is too large to put into the discussions. If you want to see the full changelog, check out the Change Notes tab above.

Here are a few key highlights:
- (Base Game & DLC) Changed the label of the Nothing soul category from "Nothing" to "Unremarkable".
- (Base Game & DLC) Improvements to psychogenic illnesses and lucidity:
- - Fixed that Psychogenic illnesses duplicated periodically as they spread.
- - Implemented de-duplication logic, preserving one-third of the charge of the duplicates.
- - Psychogenic illnesses for different properties can now coexist at the same location. Beware the Lucidity growth.
ilikegoodfood  [作者] 8 月 6 日 下午 3:23 
Version 2.0.06 (Name Tweak):
- (Base Game & DLC) Tweaked the format of the new dynamic name for the Capture Soul ritual from "Capture [SoulType] Soul" to "Capture Soul ([SoulType])".
- - This matches the listing of SoulType in all other locations, and solves the naming issue caused by the "Nothing" soul type.
ilikegoodfood  [作者] 8 月 6 日 下午 2:09 
Version 2.0.05 (Soul Information):
- (Base Game & DLC) Fixed various small, but potentially catastrophic, errors in the logic that gets recipe item IDs for transpose soul.
- (Base Game & DLC) Transpose Soul will now become momentarily invalid, triggering a cancellation, if one or both souls types change while it is being performed.
- - A message is displayed to the player indicating what happened.
- (Base Game & DLC) The description of the Soulstone item now clearly indicates if the contained soul cannot be cursed due to it being an Agent of The Dark, or a Monstrous Soul.
- (Base Game & DLC) Soulstones now no longer create rituals for dual-soul transposition rituals where they are the second crafting ingredient. This should prevent each dual soul transposition ritual being present twice, once from each involved soulstone.