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报告翻译问题
- (Base Game & DLC) Delayed the initial alignment of tenets for witches covens until after map generation is complete.
- (Base Game & DLC) Re-introduced a missed feature that randomizes the initial tenet spread of witches covens.
- - This will not effect the tenets of covens that existed in a save game prior to this update.
- - This feature can be turned on/off with the new "Random Coven Initial Tenet Alignment" mod option.
- (Base Game & DLC) Fixed error caused by typo in name of the Soulstone Exorcist graphic.
Thank you for the bug report @Cactus.jpg.
Another long one folks. To see the full changelog, please check out the Change Notes tab above.
Here are the highlights:
- Better handling of mod options, especially for disabling curseweaving.
- Mod options added to allow customisation of how soul's are labelled.
- - Pelagist is back by user-request.
- Removed unused Soulweaving mod option. Soulweaving was never implemented.
- Incrementally better code in a few places.
- (Base Game & DLC) Fixed Null Reference Exception in de-duplication logic for Psychogenic Illness.
This one change-log is too large to put into the discussions. If you want to see the full changelog, check out the Change Notes tab above.
Here are a few key highlights:
- (Base Game & DLC) Changed the label of the Nothing soul category from "Nothing" to "Unremarkable".
- (Base Game & DLC) Improvements to psychogenic illnesses and lucidity:
- - Fixed that Psychogenic illnesses duplicated periodically as they spread.
- - Implemented de-duplication logic, preserving one-third of the charge of the duplicates.
- - Psychogenic illnesses for different properties can now coexist at the same location. Beware the Lucidity growth.
- (Base Game & DLC) Tweaked the format of the new dynamic name for the Capture Soul ritual from "Capture [SoulType] Soul" to "Capture Soul ([SoulType])".
- - This matches the listing of SoulType in all other locations, and solves the naming issue caused by the "Nothing" soul type.
- (Base Game & DLC) Fixed various small, but potentially catastrophic, errors in the logic that gets recipe item IDs for transpose soul.
- (Base Game & DLC) Transpose Soul will now become momentarily invalid, triggering a cancellation, if one or both souls types change while it is being performed.
- - A message is displayed to the player indicating what happened.
- (Base Game & DLC) The description of the Soulstone item now clearly indicates if the contained soul cannot be cursed due to it being an Agent of The Dark, or a Monstrous Soul.
- (Base Game & DLC) Soulstones now no longer create rituals for dual-soul transposition rituals where they are the second crafting ingredient. This should prevent each dual soul transposition ritual being present twice, once from each involved soulstone.