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报告翻译问题
- (Base Game & DLC) Removed cast member requirement from Tempt Ruler.
- (Base Game & DLC) Switched EventContext for Tempt Ruler ritual to `withToPersons` from incorrect `withPerson`.
- (Base Game & DLC) Added "has_uninfiltrated_point_of_interest" event condition which returns true if there is a point of interest at the event's location that can be infiltrated but has not yet been.
- Improved conditions for `vinerva_periodic_1` event choices to prevent the player wasting their action:
- - "Plant the seed of Pride" now requires an uninfiltrated location to exist.
- - "Plant the seed of Greed" now requires the ruler's shadow to be less than 100%.
- - Adjusted event's conditions to match.
- (Base Game & DLC) Switched inheritance for the Tempt Ruler ritual from 'Challenge' to 'Ritual'.
- - This will break any ongoing save in which you have a person with the Tempt Ruler challenge, gained as part of the Vinerva's Seed repeatable event.
- (Base Game & DLC) Extremely technical backend tweak. Hoepfully it fixes a bug.
- - Added the missing `out` keyword before the `Location __state` parameter of the `Map_adjacentMoveTo_Prefix` method (a Harmony library patch method definition).
- (Base Game & DLC) Adjusted handling and processing of Tempt Ruler ritual validity and completion in order to correctly handle dynamic event evaluating and calling.
- (Base Game & DLC) Fixed collection changed error in UIScroll_Unit caused by the Tempt Ruler ritual for Vinerva's Seed removing itself when it's validity is checked and found to be false due to the holder not having a Vinerva's seed.
- (Base Game & DLC) Fixed incorrect validity check for the Tempt Ruler ritual associated with the Vinerva's Seed trait.
It's also possible, although less likely, that you've stumbled into some specific edge-case in the base game's code, the conditions for which only appear when modded. If we fail to find anything in the mods that could be causing it, I'll put some time aside to look at this possibility as well.
- (Base Game & DLC) Added null safety chekc to vanilla `Location.getNeighbours` method.
- (Base Game & DLC) Fixed indexing error in transpiler that removes human settlements from the targets of orcish expansion, which could cause errors.
- (Base Game & DLC) Added early exit to logic for placing vanilla wonders at the end of each wonder's block.
- (DLC) Added early exit to logic for placing dwarves if no valid locations for them exist.