Project Zomboid

Project Zomboid

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zRe Stalker VFE loot table
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2023 年 1 月 20 日 上午 7:45
1 项改动说明 ( 查看 )

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zRe Stalker VFE loot table

描述
Just added spawn-list for VFES mod in some ammunitions-thing ♥♥♥♥♥ like:

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip10");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.939Clip10");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.556box100");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762box100");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.12Clip5");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip102");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip103");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.9mmClip8");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.9mmClip302");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.45Clip12");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);

table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.45Clip25");
table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);


table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Mosin");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Saiga12");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SVD");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Galil");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.UMP45");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Makarov");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.USP45");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SV98");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.M249");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.PKM");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Vityaz");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.HK416");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SVT40");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.MP153");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);

table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.MP153sawn");
table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 1);


table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.556box100");
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2);

table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.762box100");
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2);

table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.762Clip10");
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2);

table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.12Clip5");
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 2.2);

table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.Saiga12");
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1);

table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.M249");
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1);

table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.PKM");
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1);

table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.SVD");
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 1);


table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.556box100");
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3);

table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.762box100");
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3);

table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.762Clip10");
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3);

table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.12Clip5");
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 3);

table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.Saiga12");
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2);

table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.M249");
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2);

table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.PKM");
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2);

table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.SVD");
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2);

Workshop ID: 2920863896
Mod ID: zReStalkerVFEloottable
14 条留言
AltenRoguerz 4 月 1 日 下午 9:25 
VFE Post '93's weapons aren't spawning, and if the other comments are right, this doesn't overwrite anything... so do i need to install a separate mod or do i need to put it in a certain mod load order???
CEO of Hawk Tuah 2024 年 2 月 18 日 下午 2:42 
it does, it doesn't overwrite anything
The guy in the corner 2023 年 12 月 5 日 上午 4:48 
just curious, so does this still allow shit from other mods like gunrunners, ww2 guns and the eastern bloc guns to spawn?
Aleee 2023 年 10 月 20 日 下午 2:06 
Can I edit this table in game or a file?
OldSorrow 2023 年 5 月 14 日 下午 6:25 
Nice mod! tk
Fix PLZ:
Base.12clip5 to Base.12Clip5 / Base.Shellholder to Base.ShellHolder
Base.45clip12 to Base.45Clip12
Base.9mmclip8 to Base.9mmClip8 / Base.12clip5 to Base.12Clip5
Recursos Humanos 2023 年 2 月 8 日 下午 2:47 
Good Luck! Sending some more points as an appreciation of your work!
kERHUS  [作者] 2023 年 2 月 8 日 下午 1:07 
It's actually not hard to do.
Need time...
Currently working on.... how many I have there....
4-5 mod project... oh god...
Recursos Humanos 2023 年 2 月 8 日 下午 12:54 
Hey pal! Awesome mod you got there :)

I Wonder if you could please create a mod to change the default weapon spawn of zombies, since I'm playing the project russia map and don't want to use the Lemes Soviet weapons pack because the lack of variety (also the lack of attachments and ammo stacking mod) , but don't want to see default police and military zombies spawning with m4a1's and M9's, but don't mind looting other country weapons since it could be there for lot of reasons...

I know I'm asking too much, but it would be a great idea
thx for the attention :) (sendin some steampoints)
kERHUS  [作者] 2023 年 2 月 7 日 下午 7:22 
Ranger 2023 年 1 月 28 日 上午 4:58 
@kERHUS Thank you!